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@ -1,45 +1,49 @@ |
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import pyray as rl |
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ON_COLOR = rl.GREEN |
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ON_COLOR = rl.Color(0, 255, 0, 255) |
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OFF_COLOR = rl.Color(0x39, 0x39, 0x39, 255) |
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KNOB_COLOR = rl.WHITE |
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WIDTH, HEIGHT = 160, 80 |
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BG_HEIGHT = 60 |
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KNOB_HEIGHT = 80 |
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WIDTH = 160 |
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ANIMATION_SPEED = 8.0 |
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class Toggle: |
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def __init__(self, x, y, initial_state=False): |
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self._state = initial_state |
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self._rect = rl.Rectangle(x, y, WIDTH, KNOB_HEIGHT) |
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self._rect = rl.Rectangle(x, y, WIDTH, HEIGHT) |
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self._progress = 1.0 if initial_state else 0.0 |
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self._target = self._progress |
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def handle_input(self): |
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if rl.is_mouse_button_pressed(rl.MOUSE_LEFT_BUTTON): |
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mouse_pos = rl.get_mouse_position() |
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if rl.check_collision_point_rec(mouse_pos, self._rect): |
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if rl.check_collision_point_rec(rl.get_mouse_position(), self._rect): |
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self._state = not self._state |
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self._target = 1.0 if self._state else 0.0 |
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def get_state(self): |
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return self._state |
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def update(self): |
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if abs(self._progress - self._target) > 0.01: |
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delta = rl.get_frame_time() * ANIMATION_SPEED |
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self._progress += delta if self._progress < self._target else -delta |
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self._progress = max(0.0, min(1.0, self._progress)) |
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def render(self): |
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self._draw_background() |
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self._draw_knob() |
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self. update() |
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# Draw background |
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bg_rect = rl.Rectangle(self._rect.x + 5, self._rect.y + 10, WIDTH - 10, BG_HEIGHT) |
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bg_color = self._blend_color(OFF_COLOR, ON_COLOR, self._progress) |
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rl.draw_rectangle_rounded(bg_rect, 1.0, 10, bg_color) |
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def _draw_background(self): |
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bg_rect = rl.Rectangle( |
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self._rect.x + 5, |
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self._rect.y + (KNOB_HEIGHT - BG_HEIGHT) / 2, |
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self._rect.width - 10, |
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BG_HEIGHT, |
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) |
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rl.draw_rectangle_rounded(bg_rect, 1.0, 10, ON_COLOR if self._state else OFF_COLOR) |
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# Draw knob |
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knob_x = self._rect.x + HEIGHT / 2 + (WIDTH - HEIGHT) * self._progress |
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knob_y = self._rect.y + HEIGHT / 2 |
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rl.draw_circle(int(knob_x), int(knob_y), HEIGHT / 2, KNOB_COLOR) |
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def _draw_knob(self): |
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knob_radius = KNOB_HEIGHT / 2 |
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knob_x = self._rect.x + knob_radius if not self._state else self._rect.x + self._rect.width - knob_radius |
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knob_y = self._rect.y + knob_radius |
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rl.draw_circle(int(knob_x), int(knob_y), knob_radius, KNOB_COLOR) |
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def _blend_color(self, c1, c2, t): |
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return rl.Color(int(c1.r + (c2.r - c1.r) * t), int(c1.g + (c2.g - c1.g) * t), int(c1.b + (c2.b - c1.b) * t), 255) |
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if __name__ == "__main__": |
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@ -50,4 +54,3 @@ if __name__ == "__main__": |
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for _ in gui_app.render(): |
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toggle.handle_input() |
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toggle.render() |
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