infinite sound (#2372)

* make sound infinite loopable

* Update selfdrive/ui/android/sl_sound.cc

* fix loop

* fix test threshold

* more fix

Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
Co-authored-by: Comma Device <device@comma.ai>
pull/2149/head
ZwX1616 5 years ago committed by GitHub
parent efa9180258
commit 53bd3050ee
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      selfdrive/controls/lib/events.py
  2. 5
      selfdrive/test/test_sounds.py
  3. 12
      selfdrive/ui/android/sl_sound.cc
  4. 2
      selfdrive/ui/qt/qt_sound.cc
  5. 2
      selfdrive/ui/sound.hpp

@ -739,7 +739,7 @@ EVENTS: Dict[int, Dict[str, Union[Alert, Callable[[Any, messaging.SubMaster, boo
"Speed Too High",
"Slow down to resume operation",
AlertStatus.normal, AlertSize.mid,
Priority.HIGH, VisualAlert.steerRequired, AudibleAlert.chimeWarning2Repeat, 2.2, 3., 4.),
Priority.HIGH, VisualAlert.steerRequired, AudibleAlert.none, 2.2, 3., 4.),
ET.NO_ENTRY: Alert(
"Speed Too High",
"Slow down to engage",

@ -19,8 +19,8 @@ SOUNDS = {
AudibleAlert.chimePrompt: 85,
AudibleAlert.chimeWarning1: 80,
AudibleAlert.chimeWarning2: 107,
AudibleAlert.chimeWarningRepeat: 134,
AudibleAlert.chimeWarning2Repeat: 177,
AudibleAlert.chimeWarningRepeat: 240,
}
def get_total_writes():
@ -67,5 +67,6 @@ def test_alert_sounds():
pm.send('controlsState', msg)
time.sleep(DT_CTRL)
tolerance = (expected_writes % 100) * 2
actual_writes = get_total_writes() - start_writes
assert abs(expected_writes - actual_writes) <= 2, f"{alert_sounds[sound]}: expected {expected_writes} writes, got {actual_writes}"
assert abs(expected_writes - actual_writes) <= tolerance, f"{alert_sounds[sound]}: expected {expected_writes} writes, got {actual_writes}"

@ -15,7 +15,6 @@
struct SLSound::Player {
SLObjectItf player;
SLPlayItf playItf;
// slplay_callback runs on a background thread,use atomic to ensure thread safe.
std::atomic<int> repeat;
};
@ -57,8 +56,8 @@ bool SLSound::init() {
void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event) {
SLSound::Player *s = reinterpret_cast<SLSound::Player *>(context);
if (event == SL_PLAYEVENT_HEADATEND && s->repeat > 1) {
--s->repeat;
if (event == SL_PLAYEVENT_HEADATEND && s->repeat != 0) {
if (s->repeat > 0) --s->repeat;
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*playItf)->SetMarkerPosition(playItf, 0);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
@ -69,10 +68,13 @@ bool SLSound::play(AudibleAlert alert) {
if (currentSound_ != AudibleAlert::NONE) {
stop();
}
auto player = player_.at(alert);
SLPlayItf playItf = player->playItf;
player->repeat = sound_map[alert].second;
if (player->repeat > 0) {
int loops = sound_map[alert].second;
player->repeat = loops > 0 ? loops - 1 : loops;
if (player->repeat != 0) {
ReturnOnError((*playItf)->RegisterCallback(playItf, slplay_callback, player), "Failed to register callback");
ReturnOnError((*playItf)->SetCallbackEventsMask(playItf, SL_PLAYEVENT_HEADATEND), "Failed to set callback event mask");
}

@ -9,7 +9,7 @@ QtSound::QtSound() {
}
bool QtSound::play(AudibleAlert alert) {
sounds[alert].setLoopCount(sound_map[alert].second);
sounds[alert].setLoopCount(sound_map[alert].second>-1 ? sound_map[alert].second : QSoundEffect::Infinite);
sounds[alert].setVolume(0.9);
sounds[alert].play();
return true;

@ -11,7 +11,7 @@ static std::map<AudibleAlert, std::pair<const char *, int>> sound_map {
{AudibleAlert::CHIME_WARNING1, {"../assets/sounds/warning_1.wav", 0}},
{AudibleAlert::CHIME_WARNING2, {"../assets/sounds/warning_2.wav", 0}},
{AudibleAlert::CHIME_WARNING2_REPEAT, {"../assets/sounds/warning_2.wav", 3}},
{AudibleAlert::CHIME_WARNING_REPEAT, {"../assets/sounds/warning_repeat.wav", 3}},
{AudibleAlert::CHIME_WARNING_REPEAT, {"../assets/sounds/warning_repeat.wav", -1}},
{AudibleAlert::CHIME_ERROR, {"../assets/sounds/error.wav", 0}},
{AudibleAlert::CHIME_PROMPT, {"../assets/sounds/error.wav", 0}}
};

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