infinite sound (#2372)

* make sound infinite loopable

* Update selfdrive/ui/android/sl_sound.cc

* fix loop

* fix test threshold

* more fix

Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
Co-authored-by: Comma Device <device@comma.ai>
pull/2149/head
ZwX1616 5 years ago committed by GitHub
parent efa9180258
commit 53bd3050ee
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GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      selfdrive/controls/lib/events.py
  2. 5
      selfdrive/test/test_sounds.py
  3. 12
      selfdrive/ui/android/sl_sound.cc
  4. 2
      selfdrive/ui/qt/qt_sound.cc
  5. 2
      selfdrive/ui/sound.hpp

@ -739,7 +739,7 @@ EVENTS: Dict[int, Dict[str, Union[Alert, Callable[[Any, messaging.SubMaster, boo
"Speed Too High", "Speed Too High",
"Slow down to resume operation", "Slow down to resume operation",
AlertStatus.normal, AlertSize.mid, AlertStatus.normal, AlertSize.mid,
Priority.HIGH, VisualAlert.steerRequired, AudibleAlert.chimeWarning2Repeat, 2.2, 3., 4.), Priority.HIGH, VisualAlert.steerRequired, AudibleAlert.none, 2.2, 3., 4.),
ET.NO_ENTRY: Alert( ET.NO_ENTRY: Alert(
"Speed Too High", "Speed Too High",
"Slow down to engage", "Slow down to engage",

@ -19,8 +19,8 @@ SOUNDS = {
AudibleAlert.chimePrompt: 85, AudibleAlert.chimePrompt: 85,
AudibleAlert.chimeWarning1: 80, AudibleAlert.chimeWarning1: 80,
AudibleAlert.chimeWarning2: 107, AudibleAlert.chimeWarning2: 107,
AudibleAlert.chimeWarningRepeat: 134,
AudibleAlert.chimeWarning2Repeat: 177, AudibleAlert.chimeWarning2Repeat: 177,
AudibleAlert.chimeWarningRepeat: 240,
} }
def get_total_writes(): def get_total_writes():
@ -67,5 +67,6 @@ def test_alert_sounds():
pm.send('controlsState', msg) pm.send('controlsState', msg)
time.sleep(DT_CTRL) time.sleep(DT_CTRL)
tolerance = (expected_writes % 100) * 2
actual_writes = get_total_writes() - start_writes actual_writes = get_total_writes() - start_writes
assert abs(expected_writes - actual_writes) <= 2, f"{alert_sounds[sound]}: expected {expected_writes} writes, got {actual_writes}" assert abs(expected_writes - actual_writes) <= tolerance, f"{alert_sounds[sound]}: expected {expected_writes} writes, got {actual_writes}"

@ -15,7 +15,6 @@
struct SLSound::Player { struct SLSound::Player {
SLObjectItf player; SLObjectItf player;
SLPlayItf playItf; SLPlayItf playItf;
// slplay_callback runs on a background thread,use atomic to ensure thread safe.
std::atomic<int> repeat; std::atomic<int> repeat;
}; };
@ -57,8 +56,8 @@ bool SLSound::init() {
void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event) { void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event) {
SLSound::Player *s = reinterpret_cast<SLSound::Player *>(context); SLSound::Player *s = reinterpret_cast<SLSound::Player *>(context);
if (event == SL_PLAYEVENT_HEADATEND && s->repeat > 1) { if (event == SL_PLAYEVENT_HEADATEND && s->repeat != 0) {
--s->repeat; if (s->repeat > 0) --s->repeat;
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*playItf)->SetMarkerPosition(playItf, 0); (*playItf)->SetMarkerPosition(playItf, 0);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING); (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
@ -69,10 +68,13 @@ bool SLSound::play(AudibleAlert alert) {
if (currentSound_ != AudibleAlert::NONE) { if (currentSound_ != AudibleAlert::NONE) {
stop(); stop();
} }
auto player = player_.at(alert); auto player = player_.at(alert);
SLPlayItf playItf = player->playItf; SLPlayItf playItf = player->playItf;
player->repeat = sound_map[alert].second;
if (player->repeat > 0) { int loops = sound_map[alert].second;
player->repeat = loops > 0 ? loops - 1 : loops;
if (player->repeat != 0) {
ReturnOnError((*playItf)->RegisterCallback(playItf, slplay_callback, player), "Failed to register callback"); ReturnOnError((*playItf)->RegisterCallback(playItf, slplay_callback, player), "Failed to register callback");
ReturnOnError((*playItf)->SetCallbackEventsMask(playItf, SL_PLAYEVENT_HEADATEND), "Failed to set callback event mask"); ReturnOnError((*playItf)->SetCallbackEventsMask(playItf, SL_PLAYEVENT_HEADATEND), "Failed to set callback event mask");
} }

@ -9,7 +9,7 @@ QtSound::QtSound() {
} }
bool QtSound::play(AudibleAlert alert) { bool QtSound::play(AudibleAlert alert) {
sounds[alert].setLoopCount(sound_map[alert].second); sounds[alert].setLoopCount(sound_map[alert].second>-1 ? sound_map[alert].second : QSoundEffect::Infinite);
sounds[alert].setVolume(0.9); sounds[alert].setVolume(0.9);
sounds[alert].play(); sounds[alert].play();
return true; return true;

@ -11,7 +11,7 @@ static std::map<AudibleAlert, std::pair<const char *, int>> sound_map {
{AudibleAlert::CHIME_WARNING1, {"../assets/sounds/warning_1.wav", 0}}, {AudibleAlert::CHIME_WARNING1, {"../assets/sounds/warning_1.wav", 0}},
{AudibleAlert::CHIME_WARNING2, {"../assets/sounds/warning_2.wav", 0}}, {AudibleAlert::CHIME_WARNING2, {"../assets/sounds/warning_2.wav", 0}},
{AudibleAlert::CHIME_WARNING2_REPEAT, {"../assets/sounds/warning_2.wav", 3}}, {AudibleAlert::CHIME_WARNING2_REPEAT, {"../assets/sounds/warning_2.wav", 3}},
{AudibleAlert::CHIME_WARNING_REPEAT, {"../assets/sounds/warning_repeat.wav", 3}}, {AudibleAlert::CHIME_WARNING_REPEAT, {"../assets/sounds/warning_repeat.wav", -1}},
{AudibleAlert::CHIME_ERROR, {"../assets/sounds/error.wav", 0}}, {AudibleAlert::CHIME_ERROR, {"../assets/sounds/error.wav", 0}},
{AudibleAlert::CHIME_PROMPT, {"../assets/sounds/error.wav", 0}} {AudibleAlert::CHIME_PROMPT, {"../assets/sounds/error.wav", 0}}
}; };

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