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@ -529,7 +529,7 @@ static void ui_draw_background(UIState *s) { |
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} |
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void ui_draw(UIState *s) { |
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s->scene.viz_rect = Rect{bdr_s * 3, bdr_s, s->fb_w - 4 * bdr_s, s->fb_h - 2 * bdr_s}; |
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s->scene.viz_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s}; |
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s->scene.ui_viz_ro = 0; |
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if (!s->scene.uilayout_sidebarcollapsed) { |
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s->scene.viz_rect.x = sbr_w + bdr_s; |
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@ -727,7 +727,7 @@ void ui_nvg_init(UIState *s) { |
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glBindVertexArray(0); |
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} |
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s->video_rect = Rect{bdr_s * 3, bdr_s, s->fb_w - 4 * bdr_s, s->fb_h - 2 * bdr_s}; |
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s->video_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s}; |
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float zx = zoom * 2 * intrinsic_matrix.v[2] / s->video_rect.w; |
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float zy = zoom * 2 * intrinsic_matrix.v[5] / s->video_rect.h; |
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