|  |  |  | @ -120,7 +120,7 @@ static void draw_lead(UIState *s, float d_rel, float v_rel, float y_rel){ | 
			
		
	
		
			
				
					|  |  |  |  |       } | 
			
		
	
		
			
				
					|  |  |  |  |       fillAlpha = (int)(fmin(fillAlpha, 255)); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     draw_chevron(s, d_rel+2.7, y_rel, 25, | 
			
		
	
		
			
				
					|  |  |  |  |     draw_chevron(s, d_rel, y_rel, 25, | 
			
		
	
		
			
				
					|  |  |  |  |                  nvgRGBA(201, 34, 49, fillAlpha), nvgRGBA(218, 202, 37, 255)); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  | @ -404,10 +404,10 @@ static void ui_draw_world(UIState *s) { | 
			
		
	
		
			
				
					|  |  |  |  |   ui_draw_vision_lanes(s); | 
			
		
	
		
			
				
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					|  |  |  |  |   if (scene->lead_status) { | 
			
		
	
		
			
				
					|  |  |  |  |     draw_lead(s,scene->lead_d_rel,scene->lead_v_rel,scene->lead_y_rel); | 
			
		
	
		
			
				
					|  |  |  |  |     draw_lead(s, scene->lead_d_rel, scene->lead_v_rel, scene->lead_y_rel); | 
			
		
	
		
			
				
					|  |  |  |  |   } | 
			
		
	
		
			
				
					|  |  |  |  |   if ((scene->lead_status2) && (fabs(scene->lead_d_rel - scene->lead_d_rel2) > 3.0)) { | 
			
		
	
		
			
				
					|  |  |  |  |     draw_lead(s,scene->lead_d_rel2,scene->lead_v_rel2,scene->lead_y_rel2); | 
			
		
	
		
			
				
					|  |  |  |  |     draw_lead(s, scene->lead_d_rel2, scene->lead_v_rel2, scene->lead_y_rel2); | 
			
		
	
		
			
				
					|  |  |  |  |   } | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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