populate model data in update_socket

pull/19657/head
deanlee 4 years ago
parent e25db7e28c
commit 6fa500dbce
  1. 61
      selfdrive/ui/paint.cc
  2. 49
      selfdrive/ui/ui.cc
  3. 50
      selfdrive/ui/ui.hpp

@ -177,69 +177,24 @@ static void draw_frame(UIState *s) {
glBindVertexArray(0);
}
template <class T>
static void update_line_data(const UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line,
float y_off, float z_off, T *pvd, float max_distance) {
const auto line_x = line.getX(), line_y = line.getY(), line_z = line.getZ();
int max_idx = -1;
vertex_data *v = &pvd->v[0];
const float margin = 500.0f;
for (int i = 0; ((i < TRAJECTORY_SIZE) and (line_x[i] < fmax(MIN_DRAW_DISTANCE, max_distance))); i++) {
v += car_space_to_full_frame(s, line_x[i], -line_y[i] - y_off, -line_z[i] + z_off, &v->x, &v->y, margin);
max_idx = i;
}
for (int i = max_idx; i >= 0; i--) {
v += car_space_to_full_frame(s, line_x[i], -line_y[i] + y_off, -line_z[i] + z_off, &v->x, &v->y, margin);
}
pvd->cnt = v - pvd->v;
assert(pvd->cnt < std::size(pvd->v));
}
static void update_model(UIState *s) {
const UIScene *scene = &s->scene;
// update lane lines
const auto lane_lines = scene->model.getLaneLines();
const auto lane_line_probs = scene->model.getLaneLineProbs();
for (int i = 0; i < std::size(s->lane_line_vertices); i++) {
update_line_data(s, lane_lines[i], 0.025 * lane_line_probs[i], 1.22, &s->lane_line_vertices[i], scene->max_distance);
}
// update road edges
const auto road_edges = scene->model.getRoadEdges();
for (int i = 0; i < std::size(s->road_edge_vertices); i++) {
update_line_data(s, road_edges[i], 0.025, 1.22, &s->road_edge_vertices[i], scene->max_distance);
}
// update path
const float lead_d = s->sm->updated("radarState") ? scene->lead_data[0].getDRel() * 2. : MAX_DRAW_DISTANCE;
float path_length = (lead_d > 0.) ? lead_d - fmin(lead_d * 0.35, 10.) : MAX_DRAW_DISTANCE;
path_length = fmin(path_length, scene->max_distance);
update_line_data(s, scene->model.getPosition(), 0.5, 0, &s->track_vertices, path_length);
}
static void ui_draw_vision_lane_lines(UIState *s) {
const UIScene *scene = &s->scene;
if (s->sm->updated("modelV2")) {
update_model(s);
}
const UIScene &scene = s->scene;
// paint lanelines
const auto lane_line_probs = scene->model.getLaneLineProbs();
for (int i = 0; i < std::size(s->lane_line_vertices); i++) {
NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, lane_line_probs[i]);
ui_draw_line(s, s->lane_line_vertices[i].v, s->lane_line_vertices[i].cnt, &color, nullptr);
for (int i = 0; i < std::size(scene.lane_line_vertices); i++) {
NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene.lane_line_probs[i]);
ui_draw_line(s, scene.lane_line_vertices[i].v, scene.lane_line_vertices[i].cnt, &color, nullptr);
}
// paint road edges
const auto road_edge_stds = scene->model.getRoadEdgeStds();
for (int i = 0; i < std::size(s->road_edge_vertices); i++) {
NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0 - road_edge_stds[i], 0.0, 1.0));
ui_draw_line(s, s->road_edge_vertices[i].v, s->road_edge_vertices[i].cnt, &color, nullptr);
for (int i = 0; i < std::size(scene.road_edge_vertices); i++) {
NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0 - scene.road_edge_stds[i], 0.0, 1.0));
ui_draw_line(s, scene.road_edge_vertices[i].v, scene.road_edge_vertices[i].cnt, &color, nullptr);
}
// paint path
NVGpaint track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
COLOR_WHITE, COLOR_WHITE_ALPHA(0));
ui_draw_line(s, s->track_vertices.v, s->track_vertices.cnt, nullptr, &track_bg);
ui_draw_line(s, scene.track_vertices.v, scene.track_vertices.cnt, nullptr, &track_bg);
}
// Draw all world space objects.

@ -16,6 +16,8 @@
#include "ui.hpp"
#include "paint.hpp"
extern bool car_space_to_full_frame(const UIState *s, float in_x, float in_y, float in_z, float *out_x, float *out_y, float margin);
int write_param_float(float param, const char* param_name, bool persistent_param) {
char s[16];
int size = snprintf(s, sizeof(s), "%f", param);
@ -104,6 +106,50 @@ destroy:
s->vision_connected = false;
}
template <class T>
static void update_line_data(const UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line,
float y_off, float z_off, T *pvd, float max_distance) {
const auto line_x = line.getX(), line_y = line.getY(), line_z = line.getZ();
int max_idx = -1;
vertex_data *v = &pvd->v[0];
const float margin = 500.0f;
for (int i = 0; ((i < TRAJECTORY_SIZE) and (line_x[i] < fmax(MIN_DRAW_DISTANCE, max_distance))); i++) {
v += car_space_to_full_frame(s, line_x[i], -line_y[i] - y_off, -line_z[i] + z_off, &v->x, &v->y, margin);
max_idx = i;
}
for (int i = max_idx; i >= 0; i--) {
v += car_space_to_full_frame(s, line_x[i], -line_y[i] + y_off, -line_z[i] + z_off, &v->x, &v->y, margin);
}
pvd->cnt = v - pvd->v;
assert(pvd->cnt < std::size(pvd->v));
}
static void update_model(UIState *s, const cereal::ModelDataV2::Reader &model) {
UIScene &scene = s->scene;
const float max_distance = fmin(model.getPosition().getX()[TRAJECTORY_SIZE - 1], MAX_DRAW_DISTANCE);
// update lane lines
const auto lane_lines = model.getLaneLines();
const auto lane_line_probs = model.getLaneLineProbs();
for (int i = 0; i < std::size(scene.lane_line_vertices); i++) {
scene.lane_line_probs[i] = lane_line_probs[i];
update_line_data(s, lane_lines[i], 0.025 * scene.lane_line_probs[i], 1.22, &scene.lane_line_vertices[i], max_distance);
}
// update road edges
const auto road_edges = model.getRoadEdges();
const auto road_edge_stds = model.getRoadEdgeStds();
for (int i = 0; i < std::size(scene.road_edge_vertices); i++) {
scene.road_edge_stds[i] = road_edge_stds[i];
update_line_data(s, road_edges[i], 0.025, 1.22, &scene.road_edge_vertices[i], max_distance);
}
// update path
const float lead_d = s->sm->updated("radarState") ? scene.lead_data[0].getDRel() * 2. : MAX_DRAW_DISTANCE;
float path_length = (lead_d > 0.) ? lead_d - fmin(lead_d * 0.35, 10.) : MAX_DRAW_DISTANCE;
path_length = fmin(path_length, max_distance);
update_line_data(s, model.getPosition(), 0.5, 0, &scene.track_vertices, path_length);
}
void update_sockets(UIState *s) {
UIScene &scene = s->scene;
@ -170,8 +216,7 @@ void update_sockets(UIState *s) {
}
}
if (sm.updated("modelV2")) {
scene.model = sm["modelV2"].getModelV2();
scene.max_distance = fmin(scene.model.getPosition().getX()[TRAJECTORY_SIZE - 1], MAX_DRAW_DISTANCE);
update_model(s, sm["modelV2"].getModelV2());
}
if (sm.updated("uiLayoutState")) {
auto data = sm["uiLayoutState"].getUiLayoutState();

@ -86,11 +86,18 @@ static std::map<UIStatus, NVGcolor> bg_colors = {
};
typedef struct {
float x[TRAJECTORY_SIZE];
float y[TRAJECTORY_SIZE];
float z[TRAJECTORY_SIZE];
} line;
float x, y;
} vertex_data;
typedef struct {
vertex_data v[MODEL_PATH_MAX_VERTICES_CNT];
int cnt;
} line_vertices_data;
typedef struct {
vertex_data v[TRACK_POINTS_MAX_CNT];
int cnt;
} track_vertices_data;
typedef struct UIScene {
@ -117,31 +124,14 @@ typedef struct UIScene {
cereal::ControlsState::Reader controls_state;
cereal::DriverState::Reader driver_state;
cereal::DMonitoringState::Reader dmonitoring_state;
cereal::ModelDataV2::Reader model;
line path;
line outer_left_lane_line;
line left_lane_line;
line right_lane_line;
line outer_right_lane_line;
line left_road_edge;
line right_road_edge;
float max_distance;
} UIScene;
typedef struct {
float x, y;
} vertex_data;
typedef struct {
vertex_data v[MODEL_PATH_MAX_VERTICES_CNT];
int cnt;
} line_vertices_data;
typedef struct {
vertex_data v[TRACK_POINTS_MAX_CNT];
int cnt;
} track_vertices_data;
// modelV2
float lane_line_probs[4];
float road_edge_stds[2];
track_vertices_data track_vertices;
line_vertices_data lane_line_vertices[4];
line_vertices_data road_edge_vertices[2];
} UIScene;
typedef struct UIState {
// framebuffer
@ -199,10 +189,6 @@ typedef struct UIState {
bool alert_blinked;
float alert_blinking_alpha;
track_vertices_data track_vertices;
line_vertices_data lane_line_vertices[4];
line_vertices_data road_edge_vertices[2];
Rect video_rect;
} UIState;

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