|  |  |  | @ -60,6 +60,7 @@ class CameraView: | 
			
		
	
		
			
				
					|  |  |  |  |     self._texture_needs_update = True | 
			
		
	
		
			
				
					|  |  |  |  |     self.last_connection_attempt: float = 0.0 | 
			
		
	
		
			
				
					|  |  |  |  |     self.shader = rl.load_shader_from_memory(VERTEX_SHADER, FRAME_FRAGMENT_SHADER) | 
			
		
	
		
			
				
					|  |  |  |  |     self._texture1_loc: int = rl.get_shader_location(self.shader, "texture1") if not TICI else -1 | 
			
		
	
		
			
				
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					|  |  |  |  |     self.frame: VisionBuf | None = None | 
			
		
	
		
			
				
					|  |  |  |  |     self.texture_y: rl.Texture | None = None | 
			
		
	
	
		
			
				
					|  |  |  | @ -188,7 +189,7 @@ class CameraView: | 
			
		
	
		
			
				
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					|  |  |  |  |     # Render with shader | 
			
		
	
		
			
				
					|  |  |  |  |     rl.begin_shader_mode(self.shader) | 
			
		
	
		
			
				
					|  |  |  |  |     rl.set_shader_value_texture(self.shader, rl.get_shader_location(self.shader, "texture1"), self.texture_uv) | 
			
		
	
		
			
				
					|  |  |  |  |     rl.set_shader_value_texture(self.shader, self._texture1_loc, self.texture_uv) | 
			
		
	
		
			
				
					|  |  |  |  |     rl.draw_texture_pro(self.texture_y, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE) | 
			
		
	
		
			
				
					|  |  |  |  |     rl.end_shader_mode() | 
			
		
	
		
			
				
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