fix alert sounds looping

pull/1646/head
Adeeb Shihadeh 5 years ago
parent 24de8174dc
commit 78b428e534
  1. 8
      selfdrive/ui/sound.cc

@ -62,14 +62,6 @@ bool Sound::init(int volume) {
}
AudibleAlert Sound::currentPlaying() {
if (currentSound_ != AudibleAlert::NONE) {
auto playItf = player_.at(currentSound_)->playItf;
SLuint32 state;
if (SL_RESULT_SUCCESS == (*playItf)->GetPlayState(playItf, &state) &&
(state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED)) {
currentSound_ = AudibleAlert::NONE;
}
}
return currentSound_;
}

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