raylib UI: implement easier to use Scroller (#35606)

* new scroller and widget

start

heck yeah

fix that

clean up

* fuck yeah

* line sep

* fix that

* fix clicking on action

* no custom width

* move all over

* clean up

* more clean up

* rm custom visible too

* more clean up

* lint

* dont use enabled generically yet

* ??
pull/35602/merge
Shane Smiskol 2 days ago committed by GitHub
parent 0a254fbc4e
commit 7b35f64049
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
  1. 7
      selfdrive/ui/layouts/settings/developer.py
  2. 10
      selfdrive/ui/layouts/settings/device.py
  3. 7
      selfdrive/ui/layouts/settings/software.py
  4. 7
      selfdrive/ui/layouts/settings/toggles.py
  5. 3
      selfdrive/ui/widgets/offroad_alerts.py
  6. 2
      system/ui/lib/application.py
  7. 302
      system/ui/lib/list_view.py
  8. 13
      system/ui/lib/scroll_panel.py
  9. 74
      system/ui/lib/scroller.py
  10. 37
      system/ui/lib/widget.py
  11. 2
      system/ui/widgets/network.py
  12. 2
      system/ui/widgets/option_dialog.py

@ -1,4 +1,5 @@
from openpilot.system.ui.lib.list_view import ListView, toggle_item
from openpilot.system.ui.lib.list_view import toggle_item
from openpilot.system.ui.lib.scroller import Scroller
from openpilot.system.ui.lib.widget import Widget
from openpilot.common.params import Params
from openpilot.selfdrive.ui.widgets.ssh_key import ssh_key_item
@ -49,10 +50,10 @@ class DeveloperLayout(Widget):
),
]
self._list_widget = ListView(items)
self._scroller = Scroller(items, line_separator=True, spacing=0)
def _render(self, rect):
self._list_widget.render(rect)
self._scroller.render(rect)
def _on_enable_adb(self): pass
def _on_joystick_debug_mode(self): pass

@ -7,7 +7,8 @@ from openpilot.selfdrive.ui.onroad.driver_camera_dialog import DriverCameraDialo
from openpilot.selfdrive.ui.ui_state import ui_state
from openpilot.system.hardware import TICI
from openpilot.system.ui.lib.application import gui_app
from openpilot.system.ui.lib.list_view import ListView, text_item, button_item, dual_button_item
from openpilot.system.ui.lib.list_view import text_item, button_item, dual_button_item
from openpilot.system.ui.lib.scroller import Scroller
from openpilot.system.ui.lib.widget import Widget, DialogResult
from openpilot.selfdrive.ui.widgets.pairing_dialog import PairingDialog
from openpilot.system.ui.widgets.option_dialog import MultiOptionDialog
@ -37,7 +38,7 @@ class DeviceLayout(Widget):
self._fcc_dialog: HtmlRenderer | None = None
items = self._initialize_items()
self._list_widget = ListView(items)
self._scroller = Scroller(items, line_separator=True, spacing=0)
def _initialize_items(self):
dongle_id = self._params.get("DongleId", encoding="utf-8") or "N/A"
@ -49,15 +50,16 @@ class DeviceLayout(Widget):
button_item("Pair Device", "PAIR", DESCRIPTIONS['pair_device'], callback=self._pair_device),
button_item("Driver Camera", "PREVIEW", DESCRIPTIONS['driver_camera'], callback=self._show_driver_camera, enabled=ui_state.is_offroad),
button_item("Reset Calibration", "RESET", DESCRIPTIONS['reset_calibration'], callback=self._reset_calibration_prompt),
button_item("Regulatory", "VIEW", callback=self._on_regulatory, visible=TICI),
regulatory_btn := button_item("Regulatory", "VIEW", callback=self._on_regulatory),
button_item("Review Training Guide", "REVIEW", DESCRIPTIONS['review_guide'], self._on_review_training_guide),
button_item("Change Language", "CHANGE", callback=self._show_language_selection, enabled=ui_state.is_offroad),
dual_button_item("Reboot", "Power Off", left_callback=self._reboot_prompt, right_callback=self._power_off_prompt),
]
regulatory_btn.set_visible(TICI)
return items
def _render(self, rect):
self._list_widget.render(rect)
self._scroller.render(rect)
def _show_language_selection(self):
try:

@ -1,6 +1,7 @@
from openpilot.common.params import Params
from openpilot.system.ui.lib.application import gui_app
from openpilot.system.ui.lib.list_view import ListView, button_item, text_item
from openpilot.system.ui.lib.list_view import button_item, text_item
from openpilot.system.ui.lib.scroller import Scroller
from openpilot.system.ui.lib.widget import Widget, DialogResult
from openpilot.system.ui.widgets.confirm_dialog import confirm_dialog
@ -11,7 +12,7 @@ class SoftwareLayout(Widget):
self._params = Params()
items = self._init_items()
self._list_widget = ListView(items)
self._scroller = Scroller(items, line_separator=True, spacing=0)
def _init_items(self):
items = [
@ -24,7 +25,7 @@ class SoftwareLayout(Widget):
return items
def _render(self, rect):
self._list_widget.render(rect)
self._scroller.render(rect)
def _on_download_update(self): pass
def _on_install_update(self): pass

@ -1,4 +1,5 @@
from openpilot.system.ui.lib.list_view import ListView, multiple_button_item, toggle_item
from openpilot.system.ui.lib.list_view import multiple_button_item, toggle_item
from openpilot.system.ui.lib.scroller import Scroller
from openpilot.system.ui.lib.widget import Widget
from openpilot.common.params import Params
@ -78,10 +79,10 @@ class TogglesLayout(Widget):
),
]
self._list_widget = ListView(items)
self._scroller = Scroller(items, line_separator=True, spacing=0)
def _render(self, rect):
self._list_widget.render(rect)
self._scroller.render(rect)
def _set_longitudinal_personality(self, button_index: int):
self._params.put("LongitudinalPersonality", str(button_index))

@ -70,8 +70,7 @@ class AbstractAlert(Widget, ABC):
pass
def handle_input(self, mouse_pos: rl.Vector2, mouse_clicked: bool) -> bool:
# TODO: fix scroll_panel.is_click_valid()
if not mouse_clicked:
if not mouse_clicked or not self.scroll_panel.is_touch_valid():
return False
if rl.check_collision_point_rec(mouse_pos, self.dismiss_btn_rect):

@ -225,7 +225,7 @@ class GuiApplication:
for layout in KEYBOARD_LAYOUTS.values():
all_chars.update(key for row in layout for key in row)
all_chars = "".join(all_chars)
all_chars += "–✓"
all_chars += "–✓°"
codepoint_count = rl.ffi.new("int *", 1)
codepoints = rl.load_codepoints(all_chars, codepoint_count)

@ -1,9 +1,7 @@
import os
import pyray as rl
from dataclasses import dataclass
from collections.abc import Callable
from abc import ABC
from openpilot.system.ui.lib.scroll_panel import GuiScrollPanel
from openpilot.system.ui.lib.application import gui_app, FontWeight
from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.lib.wrap_text import wrap_text
@ -11,11 +9,9 @@ from openpilot.system.ui.lib.button import gui_button, ButtonStyle
from openpilot.system.ui.lib.toggle import Toggle, WIDTH as TOGGLE_WIDTH, HEIGHT as TOGGLE_HEIGHT
from openpilot.system.ui.lib.widget import Widget
ITEM_BASE_WIDTH = 600
ITEM_BASE_HEIGHT = 170
LINE_PADDING = 40
LINE_COLOR = rl.GRAY
ITEM_PADDING = 20
ITEM_SPACING = 80
ITEM_TEXT_FONT_SIZE = 50
ITEM_TEXT_COLOR = rl.WHITE
ITEM_DESC_TEXT_COLOR = rl.Color(128, 128, 128, 255)
@ -40,18 +36,15 @@ def _resolve_value(value, default=""):
# Abstract base class for right-side items
class ItemAction(Widget, ABC):
def __init__(self, width: int = 100, enabled: bool | Callable[[], bool] = True):
def __init__(self, width: int = BUTTON_HEIGHT, enabled: bool | Callable[[], bool] = True):
super().__init__()
self.width = width
self.set_rect(rl.Rectangle(0, 0, width, 0))
self._enabled_source = enabled
@property
def enabled(self):
return _resolve_value(self._enabled_source, False)
def get_width(self) -> int:
return self.width
class ToggleAction(ItemAction):
def __init__(self, initial_state: bool = False, width: int = TOGGLE_WIDTH, enabled: bool | Callable[[], bool] = True):
@ -61,7 +54,7 @@ class ToggleAction(ItemAction):
def _render(self, rect: rl.Rectangle) -> bool:
self.toggle.set_enabled(self.enabled)
self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self.width, TOGGLE_HEIGHT))
self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self._rect.width, TOGGLE_HEIGHT))
return False
def set_state(self, state: bool):
@ -160,12 +153,12 @@ class MultipleButtonAction(ItemAction):
def _render(self, rect: rl.Rectangle) -> bool:
spacing = 20
button_y = rect.y + (rect.height - 100) / 2
button_y = rect.y + (rect.height - BUTTON_HEIGHT) / 2
clicked = -1
for i, text in enumerate(self.buttons):
button_x = rect.x + i * (self.button_width + spacing)
button_rect = rl.Rectangle(button_x, button_y, self.button_width, 100)
button_rect = rl.Rectangle(button_x, button_y, self.button_width, BUTTON_HEIGHT)
# Check button state
mouse_pos = rl.get_mouse_position()
@ -187,7 +180,7 @@ class MultipleButtonAction(ItemAction):
# Draw text
text_size = measure_text_cached(self._font, text, 40)
text_x = button_x + (self.button_width - text_size.x) / 2
text_y = button_y + (100 - text_size.y) / 2
text_y = button_y + (BUTTON_HEIGHT - text_size.y) / 2
rl.draw_text_ex(self._font, text, rl.Vector2(text_x, text_y), 40, 0, rl.Color(228, 228, 228, 255))
# Handle click
@ -202,26 +195,92 @@ class MultipleButtonAction(ItemAction):
return False
@dataclass
class ListItem:
title: str
icon: str | None = None
description: str | Callable[[], str] | None = None
description_visible: bool = False
rect: "rl.Rectangle" = rl.Rectangle(0, 0, 0, 0)
callback: Callable | None = None
action_item: ItemAction | None = None
visible: bool | Callable[[], bool] = True
class ListItem(Widget):
def __init__(self, title: str = "", icon: str | None = None, description: str | Callable[[], str] | None = None,
description_visible: bool = False, callback: Callable | None = None,
action_item: ItemAction | None = None):
super().__init__()
self.title = title
self.icon = icon
self.description = description
self.description_visible = description_visible
self.callback = callback
self.action_item = action_item
# Cached properties for performance
_prev_max_width: int = 0
_wrapped_description: str | None = None
_prev_description: str | None = None
_description_height: float = 0
self.set_rect(rl.Rectangle(0, 0, ITEM_BASE_WIDTH, ITEM_BASE_HEIGHT))
self._font = gui_app.font(FontWeight.NORMAL)
@property
def is_visible(self) -> bool:
return bool(_resolve_value(self.visible, True))
# Cached properties for performance
self._prev_max_width: int = 0
self._wrapped_description: str | None = None
self._prev_description: str | None = None
self._description_height: float = 0
def set_parent_rect(self, parent_rect: rl.Rectangle):
super().set_parent_rect(parent_rect)
self._rect.width = parent_rect.width
def _handle_mouse_release(self, mouse_pos: rl.Vector2):
if not self.is_visible:
return
# Check not in action rect
if self.action_item:
action_rect = self.get_right_item_rect(self._rect)
if rl.check_collision_point_rec(mouse_pos, action_rect):
# Click was on right item, don't toggle description
return
if self.description:
self.description_visible = not self.description_visible
content_width = self.get_content_width(int(self._rect.width - ITEM_PADDING * 2))
self._rect.height = self.get_item_height(self._font, content_width)
def _render(self, _):
if not self.is_visible:
return
# Don't draw items that are not in parent's viewport
if ((self._rect.y + self.rect.height) <= self._parent_rect.y or
self._rect.y >= (self._parent_rect.y + self._parent_rect.height)):
return
content_x = self._rect.x + ITEM_PADDING
text_x = content_x
# Only draw title and icon for items that have them
if self.title:
# Draw icon if present
if self.icon:
icon_texture = gui_app.texture(os.path.join("icons", self.icon), ICON_SIZE, ICON_SIZE)
rl.draw_texture(icon_texture, int(content_x), int(self._rect.y + (ITEM_BASE_HEIGHT - icon_texture.width) // 2), rl.WHITE)
text_x += ICON_SIZE + ITEM_PADDING
# Draw main text
text_size = measure_text_cached(self._font, self.title, ITEM_TEXT_FONT_SIZE)
item_y = self._rect.y + (ITEM_BASE_HEIGHT - text_size.y) // 2
rl.draw_text_ex(self._font, self.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
# Draw description if visible
current_description = self.get_description()
if self.description_visible and current_description and self._wrapped_description:
rl.draw_text_ex(
self._font,
self._wrapped_description,
rl.Vector2(text_x, self._rect.y + ITEM_DESC_V_OFFSET),
ITEM_DESC_FONT_SIZE,
0,
ITEM_DESC_TEXT_COLOR,
)
# Draw right item if present
if self.action_item:
right_rect = self.get_right_item_rect(self._rect)
right_rect.y = self._rect.y
if self.action_item.render(right_rect) and self.action_item.enabled:
# Right item was clicked/activated
if self.callback:
self.callback()
def get_description(self):
return _resolve_value(self.description, None)
@ -247,15 +306,15 @@ class ListItem:
return ITEM_BASE_HEIGHT
def get_content_width(self, total_width: int) -> int:
if self.action_item and self.action_item.get_width() > 0:
return total_width - self.action_item.get_width() - RIGHT_ITEM_PADDING
if self.action_item and self.action_item.rect.width > 0:
return total_width - int(self.action_item.rect.width) - RIGHT_ITEM_PADDING
return total_width
def get_right_item_rect(self, item_rect: rl.Rectangle) -> rl.Rectangle:
if not self.action_item:
return rl.Rectangle(0, 0, 0, 0)
right_width = self.action_item.get_width()
right_width = self.action_item.rect.width
if right_width == 0: # Full width action (like DualButtonAction)
return rl.Rectangle(item_rect.x + ITEM_PADDING, item_rect.y,
item_rect.width - (ITEM_PADDING * 2), ITEM_BASE_HEIGHT)
@ -265,186 +324,33 @@ class ListItem:
return rl.Rectangle(right_x, right_y, right_width, ITEM_BASE_HEIGHT)
class ListView(Widget):
def __init__(self, items: list[ListItem]):
super().__init__()
self._items = items
self.scroll_panel = GuiScrollPanel()
self._font = gui_app.font(FontWeight.NORMAL)
self._hovered_item = -1
self._total_height = 0
def _render(self, rect: rl.Rectangle):
self._update_layout_rects()
# Update layout and handle scrolling
content_rect = rl.Rectangle(rect.x, rect.y, rect.width, self._total_height)
scroll_offset = self.scroll_panel.handle_scroll(rect, content_rect)
# Handle mouse interaction
if self.scroll_panel.is_click_valid():
self._handle_mouse_interaction(rect, scroll_offset)
# Set scissor mode for clipping
rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
for i, item in enumerate(self._items):
if not item.is_visible:
continue
y = int(item.rect.y + scroll_offset.y)
if y + item.rect.height <= rect.y or y >= rect.y + rect.height:
continue
self._render_item(item, y)
# Draw separator line
next_visible_item = self._get_next_visible_item(i)
if next_visible_item is not None:
line_y = int(y + item.rect.height - 1)
rl.draw_line(
int(item.rect.x) + LINE_PADDING,
line_y,
int(item.rect.x + item.rect.width) - LINE_PADDING * 2,
line_y,
LINE_COLOR,
)
rl.end_scissor_mode()
def _get_next_visible_item(self, current_index: int) -> int | None:
for i in range(current_index + 1, len(self._items)):
if self._items[i].is_visible:
return i
return None
def _update_layout_rects(self):
current_y = 0.0
for item in self._items:
if not item.is_visible:
item.rect = rl.Rectangle(self._rect.x, self._rect.y + current_y, self._rect.width, 0)
continue
content_width = item.get_content_width(int(self._rect.width - ITEM_PADDING * 2))
item_height = item.get_item_height(self._font, content_width)
item.rect = rl.Rectangle(self._rect.x, self._rect.y + current_y, self._rect.width, item_height)
current_y += item_height
self._total_height = current_y # total height of all items
def _render_item(self, item: ListItem, y: int):
content_x = item.rect.x + ITEM_PADDING
text_x = content_x
# Only draw title and icon for items that have them
if item.title:
# Draw icon if present
if item.icon:
icon_texture = gui_app.texture(os.path.join("icons", item.icon), ICON_SIZE, ICON_SIZE)
rl.draw_texture(icon_texture, int(content_x), int(y + (ITEM_BASE_HEIGHT - icon_texture.width) // 2), rl.WHITE)
text_x += ICON_SIZE + ITEM_PADDING
# Draw main text
text_size = measure_text_cached(self._font, item.title, ITEM_TEXT_FONT_SIZE)
item_y = y + (ITEM_BASE_HEIGHT - text_size.y) // 2
rl.draw_text_ex(self._font, item.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
# Draw description if visible
current_description = item.get_description()
if item.description_visible and current_description and item._wrapped_description:
rl.draw_text_ex(
self._font,
item._wrapped_description,
rl.Vector2(text_x, y + ITEM_DESC_V_OFFSET),
ITEM_DESC_FONT_SIZE,
0,
ITEM_DESC_TEXT_COLOR,
)
# Draw right item if present
if item.action_item:
right_rect = item.get_right_item_rect(item.rect)
right_rect.y = y
if item.action_item.render(right_rect) and item.action_item.enabled:
# Right item was clicked/activated
if item.callback:
item.callback()
def _handle_mouse_interaction(self, rect: rl.Rectangle, scroll_offset: rl.Vector2):
mouse_pos = rl.get_mouse_position()
self._hovered_item = -1
if not rl.check_collision_point_rec(mouse_pos, rect):
return
content_mouse_y = mouse_pos.y - rect.y - scroll_offset.y
for i, item in enumerate(self._items):
if not item.is_visible:
continue
if item.rect:
# Check if mouse is within this item's bounds in content space
if (
mouse_pos.x >= rect.x
and mouse_pos.x <= rect.x + rect.width
and content_mouse_y >= item.rect.y
and content_mouse_y <= item.rect.y + item.rect.height
):
item_screen_y = item.rect.y + scroll_offset.y
if item_screen_y < rect.height and item_screen_y + item.rect.height > 0:
self._hovered_item = i
break
# Handle click on main item (not right item)
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._hovered_item >= 0:
item = self._items[self._hovered_item]
# Check if click was on right item area
if item.action_item and item.rect:
# Use the same coordinate system as in _render_item
adjusted_rect = rl.Rectangle(item.rect.x, item.rect.y + scroll_offset.y, item.rect.width, item.rect.height)
right_rect = item.get_right_item_rect(adjusted_rect)
if rl.check_collision_point_rec(mouse_pos, right_rect):
# Click was on right item, don't toggle description
return
# Toggle description visibility if item has description
if item.description:
item.description_visible = not item.description_visible
# Factory functions
def simple_item(title: str, callback: Callable | None = None, visible: bool | Callable[[], bool] = True) -> ListItem:
return ListItem(title=title, callback=callback, visible=visible)
def simple_item(title: str, callback: Callable | None = None) -> ListItem:
return ListItem(title=title, callback=callback)
def toggle_item(title: str, description: str | Callable[[], str] | None = None, initial_state: bool = False,
callback: Callable | None = None, icon: str = "", enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
callback: Callable | None = None, icon: str = "", enabled: bool | Callable[[], bool] = True) -> ListItem:
action = ToggleAction(initial_state=initial_state, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, icon=icon, callback=callback, visible=visible)
return ListItem(title=title, description=description, action_item=action, icon=icon, callback=callback)
def button_item(title: str, button_text: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = ButtonAction(text=button_text, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback, visible=visible)
return ListItem(title=title, description=description, action_item=action, callback=callback)
def text_item(title: str, value: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = TextAction(text=value, color=rl.Color(170, 170, 170, 255), enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback, visible=visible)
return ListItem(title=title, description=description, action_item=action, callback=callback)
def dual_button_item(left_text: str, right_text: str, left_callback: Callable = None, right_callback: Callable = None,
description: str | Callable[[], str] | None = None, enabled: bool | Callable[[], bool] = True,
visible: bool | Callable[[], bool] = True) -> ListItem:
description: str | Callable[[], str] | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = DualButtonAction(left_text, right_text, left_callback, right_callback, enabled)
return ListItem(title="", description=description, action_item=action, visible=visible)
return ListItem(title="", description=description, action_item=action)
def multiple_button_item(title: str, description: str, buttons: list[str], selected_index: int,

@ -58,13 +58,15 @@ class GuiScrollPanel:
if mouse_pos.x >= scrollbar_x:
self._scroll_state = ScrollState.DRAGGING_SCROLLBAR
# TODO: hacky
# when clicking while moving, go straight into dragging
self._is_dragging = abs(self._velocity_y) > MIN_VELOCITY
self._last_mouse_y = mouse_pos.y
self._start_mouse_y = mouse_pos.y
self._last_drag_time = current_time
self._velocity_history.clear()
self._velocity_y = 0.0
self._bounce_offset = 0.0
self._is_dragging = False
# Handle active dragging
if self._scroll_state == ScrollState.DRAGGING_CONTENT or self._scroll_state == ScrollState.DRAGGING_SCROLLBAR:
@ -167,13 +169,8 @@ class GuiScrollPanel:
return self._offset
def is_click_valid(self) -> bool:
# Check if this is a click rather than a drag
return (
self._scroll_state == ScrollState.IDLE
and not self._is_dragging
and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT)
)
def is_touch_valid(self):
return not self._is_dragging
def get_normalized_scroll_position(self) -> float:
"""Returns the current scroll position as a value from 0.0 to 1.0"""

@ -0,0 +1,74 @@
import pyray as rl
from openpilot.system.ui.lib.widget import Widget
from openpilot.system.ui.lib.scroll_panel import GuiScrollPanel
ITEM_SPACING = 40
LINE_COLOR = rl.GRAY
LINE_PADDING = 40
class LineSeparator(Widget):
def __init__(self, height: int = 1):
super().__init__()
self._rect = rl.Rectangle(0, 0, 0, height)
def set_parent_rect(self, parent_rect: rl.Rectangle) -> None:
super().set_parent_rect(parent_rect)
self._rect.width = parent_rect.width
def _render(self, _):
rl.draw_line(int(self._rect.x) + LINE_PADDING, int(self._rect.y),
int(self._rect.x + self._rect.width) - LINE_PADDING * 2, int(self._rect.y),
LINE_COLOR)
class Scroller(Widget):
def __init__(self, items: list[Widget], spacing: int = ITEM_SPACING, line_separator: bool = False, pad_end: bool = True):
super().__init__()
self._items: list[Widget] = []
self._spacing = spacing
self._line_separator = line_separator
self._pad_end = pad_end
self.scroll_panel = GuiScrollPanel()
for item in items:
self.add_widget(item)
def add_widget(self, item: Widget) -> None:
if self._line_separator and len(self._items) > 0:
self._items.append(LineSeparator())
self._items.append(item)
item.set_touch_valid_callback(self.scroll_panel.is_touch_valid)
def _render(self, _):
# TODO: don't draw items that are not in the viewport
visible_items = [item for item in self._items if item.is_visible]
content_height = sum(item.rect.height for item in visible_items) + self._spacing * (len(visible_items))
if not self._pad_end:
content_height -= self._spacing
scroll = self.scroll_panel.handle_scroll(self._rect, rl.Rectangle(0, 0, self._rect.width, content_height))
rl.begin_scissor_mode(int(self._rect.x), int(self._rect.y),
int(self._rect.width), int(self._rect.height))
cur_height = 0
for idx, item in enumerate(visible_items):
if not item.is_visible:
continue
# Nicely lay out items vertically
x = self._rect.x
y = self._rect.y + cur_height + self._spacing * (idx != 0)
cur_height += item.rect.height + self._spacing * (idx != 0)
# Consider scroll
x += scroll.x
y += scroll.y
# Update item state
item.set_position(x, y)
item.set_parent_rect(self._rect)
item.render()
rl.end_scissor_mode()

@ -13,21 +13,45 @@ class DialogResult(IntEnum):
class Widget(abc.ABC):
def __init__(self):
self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
self._parent_rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
self._is_pressed = False
self._is_visible: bool | Callable[[], bool] = True
self._touch_valid_callback: Callable[[], bool] | None = None
def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
"""Set a callback to determine if the widget can be clicked."""
self._touch_valid_callback = touch_callback
def _touch_valid(self) -> bool:
"""Check if the widget can be touched."""
return self._touch_valid_callback() if self._touch_valid_callback else True
@property
def is_visible(self) -> bool:
return self._is_visible() if callable(self._is_visible) else self._is_visible
@property
def rect(self) -> rl.Rectangle:
return self._rect
def set_visible(self, visible: bool | Callable[[], bool]) -> None:
self._is_visible = visible
def set_rect(self, rect: rl.Rectangle) -> None:
prev_rect = self._rect
changed = (self._rect.x != rect.x or self._rect.y != rect.y or
self._rect.width != rect.width or self._rect.height != rect.height)
self._rect = rect
if (rect.x != prev_rect.x or rect.y != prev_rect.y or
rect.width != prev_rect.width or rect.height != prev_rect.height):
if changed:
self._update_layout_rects()
def set_parent_rect(self, parent_rect: rl.Rectangle) -> None:
"""Can be used like size hint in QT"""
self._parent_rect = parent_rect
def set_position(self, x: float, y: float) -> None:
changed = (self._rect.x != x or self._rect.y != y)
self._rect.x, self._rect.y = x, y
if changed:
self._update_layout_rects()
def render(self, rect: rl.Rectangle = None) -> bool | int | None:
@ -43,11 +67,14 @@ class Widget(abc.ABC):
# Keep track of whether mouse down started within the widget's rectangle
mouse_pos = rl.get_mouse_position()
if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT) and self._touch_valid():
if rl.check_collision_point_rec(mouse_pos, self._rect):
self._is_pressed = True
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT):
elif not self._touch_valid():
self._is_pressed = False
elif rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT):
if self._is_pressed and rl.check_collision_point_rec(mouse_pos, self._rect):
self._handle_mouse_release(mouse_pos)
self._is_pressed = False

@ -117,7 +117,7 @@ class WifiManagerUI(Widget):
def _draw_network_list(self, rect: rl.Rectangle):
content_rect = rl.Rectangle(rect.x, rect.y, rect.width, len(self._networks) * ITEM_HEIGHT)
offset = self.scroll_panel.handle_scroll(rect, content_rect)
clicked = self.scroll_panel.is_click_valid()
clicked = self.scroll_panel.is_touch_valid() and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT)
rl.begin_scissor_mode(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
for i, network in enumerate(self._networks):

@ -42,7 +42,7 @@ class MultiOptionDialog(Widget):
# Scroll and render options
offset = self.scroll.handle_scroll(view_rect, list_content_rect)
valid_click = self.scroll.is_click_valid()
valid_click = self.scroll.is_touch_valid() and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT)
rl.begin_scissor_mode(int(view_rect.x), int(options_y), int(view_rect.width), int(options_h))
for i, option in enumerate(self.options):

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