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@ -22,20 +22,20 @@ __kernel void warpPerspective(__global const uchar * src, |
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W = W != 0.0f ? INTER_TAB_SIZE / W : 0.0f; |
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int X = rint(X0 * W), Y = rint(Y0 * W); |
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short sx = convert_short_sat(X >> INTER_BITS); |
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short sy = convert_short_sat(Y >> INTER_BITS); |
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int sx = convert_short_sat(X >> INTER_BITS); |
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int sy = convert_short_sat(Y >> INTER_BITS); |
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short sx_clamp = clamp(sx, 0, src_cols - 1); |
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short sx_p1_clamp = clamp(sx + 1, 0, src_cols - 1); |
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short sy_clamp = clamp(sy, 0, src_rows - 1); |
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short sy_p1_clamp = clamp(sy + 1, 0, src_rows - 1); |
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int v0 = convert_int(src[mad24(sy_clamp, src_row_stride, src_offset + sx_clamp*src_px_stride)]); |
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int v1 = convert_int(src[mad24(sy_clamp, src_row_stride, src_offset + sx_p1_clamp*src_px_stride)]); |
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int v2 = convert_int(src[mad24(sy_p1_clamp, src_row_stride, src_offset + sx_clamp*src_px_stride)]); |
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int v3 = convert_int(src[mad24(sy_p1_clamp, src_row_stride, src_offset + sx_p1_clamp*src_px_stride)]); |
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short ay = (short)(Y & (INTER_TAB_SIZE - 1)); |
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short ax = (short)(X & (INTER_TAB_SIZE - 1)); |
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int v0 = (sx >= 0 && sx < src_cols && sy >= 0 && sy < src_rows) ? |
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convert_int(src[mad24(sy, src_row_stride, src_offset + sx*src_px_stride)]) : 0; |
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int v1 = (sx+1 >= 0 && sx+1 < src_cols && sy >= 0 && sy < src_rows) ? |
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convert_int(src[mad24(sy, src_row_stride, src_offset + (sx+1)*src_px_stride)]) : 0; |
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int v2 = (sx >= 0 && sx < src_cols && sy+1 >= 0 && sy+1 < src_rows) ? |
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convert_int(src[mad24(sy+1, src_row_stride, src_offset + sx*src_px_stride)]) : 0; |
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int v3 = (sx+1 >= 0 && sx+1 < src_cols && sy+1 >= 0 && sy+1 < src_rows) ? |
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convert_int(src[mad24(sy+1, src_row_stride, src_offset + (sx+1)*src_px_stride)]) : 0; |
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float taby = 1.f/INTER_TAB_SIZE*ay; |
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float tabx = 1.f/INTER_TAB_SIZE*ax; |
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