ui: more granular accel gradient in experimental mode (#27391)
* add accel * debugging * use uiPlan for acceleration * draw on same frame, ui color enhancements * adjustments * not needed * add back alerts and wide cam * use linear accel -> saturation (red -> green transition is more gradual, should be easier to understand) * 1.5x was good from the non-linear previous commit * fix crash? * revert draw on same frame * bump lightness add lightness mod with comment for future use (reverting in next commit) * revert (but keep lightness bump) * max accel isn't blueish (#3DFF3D) * clean up * revert lightness * remove experiment * try a different domain * doesn't work This reverts commitpull/28119/head7a398b0392
. * clean that up * actually should be 0.75 * some clean up * debug timing * fix * debug * round * revert wide * not used * clean up * remove slow qDebug * this too * draw max constant points, ensure we draw first and last * clean up * more clean up * draft * Revert "draft" This reverts commit59db097611
. * Revert "Revert "draft"" This reverts commitee86c385b3
. * simplify * clean that up * and all that * and more * aaaand that * aaaand that * track vert is created in update_line_data, it us the sum of two equal len lists * keep debugging stuff around * keep debugging stuff around * remove prints * rm that * moreee * use existing helper 😄 * clean up * make it const * F --------- Co-authored-by: Bruce Wayne <harald.the.engineer@gmail.com> Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
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