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@ -63,6 +63,9 @@ GLWindow::~GLWindow() { |
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void GLWindow::initializeGL() { |
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void GLWindow::initializeGL() { |
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initializeOpenGLFunctions(); |
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initializeOpenGLFunctions(); |
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std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl; |
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std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl; |
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std::cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << std::endl; |
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std::cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << std::endl; |
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std::cout << "OpenGL language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; |
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ui_state = new UIState(); |
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ui_state = new UIState(); |
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ui_init(ui_state); |
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ui_init(ui_state); |
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