system/ui: fix gradient colors and path stops in path rendering (#35367)

Correct gradient colors and direction in path rendering
pull/35368/head
Dean Lee 2 weeks ago committed by GitHub
parent 6c28575573
commit 9460ff8f30
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
  1. 24
      system/ui/onroad/model_renderer.py

@ -13,15 +13,15 @@ MAX_DRAW_DISTANCE = 100.0
THROTTLE_COLORS = [
rl.Color(0, 231, 130, 102), # Green with alpha 0.4
rl.Color(112, 247, 35, 89), # Lime with alpha 0.35
rl.Color(112, 247, 35, 0), # Transparent lime
rl.Color(25, 235, 99, 102), # HSLF(148/360, 0.94, 0.51, 0.4)
rl.Color(92, 255, 32, 89), # HSLF(112/360, 1.0, 0.68, 0.35)
rl.Color(92, 255, 32, 0), # HSLF(112/360, 1.0, 0.68, 0.0)
]
NO_THROTTLE_COLORS = [
rl.Color(242, 242, 242, 102), # Light gray with alpha 0.4
rl.Color(242, 242, 242, 89), # Light gray with alpha 0.35
rl.Color(242, 242, 242, 0), # Transparent light gray
rl.Color(242, 242, 242, 102), # HSLF(148/360, 0.0, 0.95, 0.4)
rl.Color(242, 242, 242, 89), # HSLF(112/360, 0.0, 0.95, 0.35)
rl.Color(242, 242, 242, 0), # HSLF(112/360, 0.0, 0.95, 0.0)
]
@ -254,7 +254,7 @@ class ModelRenderer:
'start': (0.0, 1.0), # Bottom of path
'end': (0.0, 0.0), # Top of path
'colors': colors,
'stops': [0.0, 1.0],
'stops': [0.0, 0.5, 1.0],
}
draw_polygon(self._track_vertices, gradient=gradient)
@ -364,14 +364,14 @@ class ModelRenderer:
return rl.Color(r_val, g_val, b_val, a_val)
@staticmethod
def _blend_colors(start, end, t):
def _blend_colors(start: rl.Color, end: rl.Color, t: float) -> rl.Color:
"""Blend between two colors with factor t"""
if t >= 1.0:
return end
return rl.Color(
int((1 - t) * start.r + t * end.r),
int((1 - t) * start.g + t * end.g),
int((1 - t) * start.b + t * end.b),
int((1 - t) * start.a + t * end.a),
int((1.0 - t) * start.r + t * end.r),
int((1.0 - t) * start.g + t * end.g),
int((1.0 - t) * start.b + t * end.b),
int((1.0 - t) * start.a + t * end.a),
)

Loading…
Cancel
Save