ui: add startup profiling (#36482)

* ui: add startup profiling

* lil more
pull/36488/head
Adeeb Shihadeh 2 weeks ago committed by GitHub
parent e92e59ca78
commit 94ca077e69
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GPG Key ID: B5690EEEBB952194
  1. 92
      system/ui/lib/application.py

@ -6,6 +6,7 @@ import signal
import sys
import pyray as rl
import threading
from contextlib import contextmanager
from collections.abc import Callable
from collections import deque
from dataclasses import dataclass
@ -170,37 +171,68 @@ class GuiApplication:
self._window_close_requested = True
def init_window(self, title: str, fps: int = _DEFAULT_FPS):
def _close(sig, frame):
self.close()
sys.exit(0)
signal.signal(signal.SIGINT, _close)
atexit.register(self.close)
HARDWARE.set_display_power(True)
HARDWARE.set_screen_brightness(65)
self._set_log_callback()
rl.set_trace_log_level(rl.TraceLogLevel.LOG_WARNING)
flags = rl.ConfigFlags.FLAG_MSAA_4X_HINT
if ENABLE_VSYNC:
flags |= rl.ConfigFlags.FLAG_VSYNC_HINT
rl.set_config_flags(flags)
rl.init_window(self._scaled_width, self._scaled_height, title)
if self._scale != 1.0:
rl.set_mouse_scale(1 / self._scale, 1 / self._scale)
self._render_texture = rl.load_render_texture(self._width, self._height)
rl.set_texture_filter(self._render_texture.texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
rl.set_target_fps(fps)
self._target_fps = fps
self._set_styles()
self._load_fonts()
self._patch_text_functions()
with self._startup_profile_context():
def _close(sig, frame):
self.close()
sys.exit(0)
signal.signal(signal.SIGINT, _close)
atexit.register(self.close)
HARDWARE.set_display_power(True)
HARDWARE.set_screen_brightness(65)
self._set_log_callback()
rl.set_trace_log_level(rl.TraceLogLevel.LOG_WARNING)
flags = rl.ConfigFlags.FLAG_MSAA_4X_HINT
if ENABLE_VSYNC:
flags |= rl.ConfigFlags.FLAG_VSYNC_HINT
rl.set_config_flags(flags)
rl.init_window(self._scaled_width, self._scaled_height, title)
if self._scale != 1.0:
rl.set_mouse_scale(1 / self._scale, 1 / self._scale)
self._render_texture = rl.load_render_texture(self._width, self._height)
rl.set_texture_filter(self._render_texture.texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
rl.set_target_fps(fps)
self._target_fps = fps
self._set_styles()
self._load_fonts()
self._patch_text_functions()
if not PC:
self._mouse.start()
@contextmanager
def _startup_profile_context(self):
if "PROFILE_STARTUP" not in os.environ:
yield
return
if not PC:
self._mouse.start()
import cProfile
import io
import pstats
profiler = cProfile.Profile()
start_time = time.monotonic()
profiler.enable()
# do the init
yield
profiler.disable()
elapsed_ms = (time.monotonic() - start_time) * 1e3
stats_stream = io.StringIO()
pstats.Stats(profiler, stream=stats_stream).sort_stats("cumtime").print_stats(25)
print("\n=== Startup profile ===")
print(stats_stream.getvalue().rstrip())
green = "\033[92m"
reset = "\033[0m"
print(f"{green}UI window ready in {elapsed_ms:.1f} ms{reset}")
sys.exit(0)
def set_modal_overlay(self, overlay, callback: Callable | None = None):
if self._modal_overlay.overlay is not None:

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