refactor model related functions

pull/19657/head
deanlee 4 years ago
parent 54679cea58
commit 955ad9b03a
  1. 78
      selfdrive/ui/paint.cc

@ -146,38 +146,6 @@ static void ui_draw_line(UIState *s, const vertex_data *v, const int cnt, NVGcol
nvgFill(s->vg);
}
static void update_track_data(UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line, track_vertices_data *pvd) {
const UIScene *scene = &s->scene;
const float off = 0.5;
int max_idx = -1;
float lead_d;
if (s->sm->updated("radarState")) {
lead_d = scene->lead_data[0].getDRel()*2.;
} else {
lead_d = MAX_DRAW_DISTANCE;
}
float path_length = (lead_d>0.)?lead_d-fmin(lead_d*0.35, 10.):MAX_DRAW_DISTANCE;
path_length = fmin(path_length, scene->max_distance);
vertex_data *v = &pvd->v[0];
const float margin = 500.0f;
for (int i = 0; i < TRAJECTORY_SIZE and line.getX()[i] <= path_length; i++) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] - off, -line.getZ()[i], &v->x, &v->y, margin);
max_idx = i;
}
for (int i = max_idx; i >= 0; i--) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] + off, -line.getZ()[i], &v->x, &v->y, margin);
}
pvd->cnt = v - pvd->v;
}
static void ui_draw_track(UIState *s, track_vertices_data *pvd) {
NVGpaint track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
COLOR_WHITE, COLOR_WHITE_ALPHA(0));
ui_draw_line(s, &pvd->v[0], pvd->cnt, nullptr, &track_bg);
}
static void draw_frame(UIState *s) {
mat4 *out_mat;
if (s->scene.frontview) {
@ -209,49 +177,55 @@ static void draw_frame(UIState *s) {
glBindVertexArray(0);
}
static void update_line_data(UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line, float off, line_vertices_data *pvd, float max_distance) {
// TODO check that this doesn't overflow max vertex buffer
template <class T>
static void update_line_data(const UIState *s, const cereal::ModelDataV2::XYZTData::Reader &line,
float y_off, float z_off, T *pvd, float max_distance) {
const auto line_x = line.getX(), line_y = line.getY(), line_z = line.getZ();
int max_idx = -1;
vertex_data *v = &pvd->v[0];
const float margin = 500.0f;
for (int i = 0; ((i < TRAJECTORY_SIZE) and (line.getX()[i] < fmax(MIN_DRAW_DISTANCE, max_distance))); i++) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] - off, -line.getZ()[i] + 1.22, &v->x, &v->y, margin);
v += car_space_to_full_frame(s, line_x[i], -line_y[i] - y_off, -line_z[i] + z_off, &v->x, &v->y, margin);
max_idx = i;
}
for (int i = max_idx; i >= 0; i--) {
v += car_space_to_full_frame(s, line.getX()[i], -line.getY()[i] + off, -line.getZ()[i] + 1.22, &v->x, &v->y, margin);
v += car_space_to_full_frame(s, line_x[i], -line_y[i] + y_off, -line_z[i] + z_off, &v->x, &v->y, margin);
}
pvd->cnt = v - pvd->v;
assert(pvd->cnt < std::size(pvd->v));
}
static void ui_draw_vision_lane_lines(UIState *s) {
const UIScene *scene = &s->scene;
const bool model_updated = s->sm->updated("modelV2");
// paint lanelines
line_vertices_data *pvd_ll = &s->lane_line_vertices[0];
for (int ll_idx = 0; ll_idx < 4; ll_idx++) {
if (s->sm->updated("modelV2")) {
update_line_data(s, scene->model.getLaneLines()[ll_idx], 0.025*scene->model.getLaneLineProbs()[ll_idx], pvd_ll + ll_idx, scene->max_distance);
for (int i = 0; i < std::size(s->lane_line_vertices); i++) {
if (model_updated) {
update_line_data(s, scene->model.getLaneLines()[i], 0.025*scene->lane_line_probs[i], 1.22, &s->lane_line_vertices[i], scene->max_distance);
}
NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene->lane_line_probs[ll_idx]);
ui_draw_line(s, (pvd_ll + ll_idx)->v, (pvd_ll + ll_idx)->cnt, &color, nullptr);
NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene->lane_line_probs[i]);
ui_draw_line(s, s->lane_line_vertices[i].v, s->lane_line_vertices[i].cnt, &color, nullptr);
}
// paint road edges
line_vertices_data *pvd_re = &s->road_edge_vertices[0];
for (int re_idx = 0; re_idx < 2; re_idx++) {
if (s->sm->updated("modelV2")) {
update_line_data(s, scene->model.getRoadEdges()[re_idx], 0.025, pvd_re + re_idx, scene->max_distance);
for (int i = 0; i < std::size(s->road_edge_vertices); i++) {
if (model_updated) {
update_line_data(s, scene->model.getRoadEdges()[i], 0.025, 1.22, &s->road_edge_vertices[i], scene->max_distance);
}
NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0-scene->road_edge_stds[re_idx], 0.0, 1.0));
ui_draw_line(s, (pvd_re + re_idx)->v, (pvd_re + re_idx)->cnt, &color, nullptr);
NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0-scene->road_edge_stds[i], 0.0, 1.0));
ui_draw_line(s, s->road_edge_vertices[i].v, s->road_edge_vertices[i].cnt, &color, nullptr);
}
// paint path
if (s->sm->updated("modelV2")) {
update_track_data(s, scene->model.getPosition(), &s->track_vertices);
if (model_updated) {
const float lead_d = s->sm->updated("radarState") ? scene->lead_data[0].getDRel() * 2. : MAX_DRAW_DISTANCE;
float path_length = (lead_d > 0.) ? lead_d - fmin(lead_d * 0.35, 10.) : MAX_DRAW_DISTANCE;
path_length = fmin(path_length, scene->max_distance);
update_line_data(s, scene->model.getPosition(), 0.5, 0, &s->track_vertices, path_length);
}
ui_draw_track(s, &s->track_vertices);
NVGpaint track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
COLOR_WHITE, COLOR_WHITE_ALPHA(0));
ui_draw_line(s, s->track_vertices.v, s->track_vertices.cnt, nullptr, &track_bg);
}
// Draw all world space objects.

Loading…
Cancel
Save