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					|  |  |  |  | #include "ui.hpp" | 
			
		
	
		
			
				
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					|  |  |  |  | #include <assert.h> | 
			
		
	
		
			
				
					|  |  |  |  | #include <map> | 
			
		
	
		
			
				
					|  |  |  |  | #include <cmath> | 
			
		
	
		
			
				
					|  |  |  |  | #include <iostream> | 
			
		
	
		
			
				
					|  |  |  |  | #include "common/util.h" | 
			
		
	
		
			
				
					|  |  |  |  | #include "common/timing.h" | 
			
		
	
		
			
				
					|  |  |  |  | #include <algorithm> | 
			
		
	
	
		
			
				
					|  |  |  | @ -25,23 +22,6 @@ const float y_offset = 0.0; | 
			
		
	
		
			
				
					|  |  |  |  | const float zoom = 2.35; | 
			
		
	
		
			
				
					|  |  |  |  | #endif | 
			
		
	
		
			
				
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					|  |  |  |  | // Projects a point in car to space to the corresponding point in full frame
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					|  |  |  |  | // image space.
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					|  |  |  |  | bool calib_frame_to_full_frame(const UIState *s, float in_x, float in_y, float in_z, vertex_data *out) { | 
			
		
	
		
			
				
					|  |  |  |  |   const float margin = 500.0f; | 
			
		
	
		
			
				
					|  |  |  |  |   const vec3 pt = (vec3){{in_x, in_y, in_z}}; | 
			
		
	
		
			
				
					|  |  |  |  |   const vec3 Ep = matvecmul3(s->scene.view_from_calib, pt); | 
			
		
	
		
			
				
					|  |  |  |  |   const vec3 KEp = matvecmul3(fcam_intrinsic_matrix, Ep); | 
			
		
	
		
			
				
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					|  |  |  |  |   // Project.
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					|  |  |  |  |   float x = KEp.v[0] / KEp.v[2]; | 
			
		
	
		
			
				
					|  |  |  |  |   float y = KEp.v[1] / KEp.v[2]; | 
			
		
	
		
			
				
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					|  |  |  |  |   nvgTransformPoint(&out->x, &out->y, s->car_space_transform, x, y); | 
			
		
	
		
			
				
					|  |  |  |  |   return out->x >= -margin && out->x <= s->fb_w + margin && out->y >= -margin && out->y <= s->fb_h + margin; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | static void ui_draw_text(const UIState *s, float x, float y, const char* string, float size, NVGcolor color, const char *font_name){ | 
			
		
	
		
			
				
					|  |  |  |  |   nvgFontFace(s->vg, font_name); | 
			
		
	
		
			
				
					|  |  |  |  |   nvgFontSize(s->vg, size); | 
			
		
	
	
		
			
				
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