parent
a053244a5a
commit
a75891f099
1 changed files with 0 additions and 38 deletions
@ -1,38 +0,0 @@ |
||||
In here lies the car abstraction layer, and is part of what you will implement to add a new car |
||||
|
||||
== Car State == |
||||
|
||||
Implement the following minimal set of sensors: |
||||
Speed -- best estimate of the speed of the car |
||||
SteeringAngle -- current angle of the steering wheel |
||||
ControlSurface -- gas position, brake position, steering torque |
||||
|
||||
Implement the following optional sensors: |
||||
RadarPoints -- Currently not optional, but could be with VOACC. Data from the radar of the car. |
||||
WheelSpeeds -- The speed of the 4 wheels of the car. To be used for odometry |
||||
|
||||
Implement the following controls: |
||||
ControlSurface -- gas position (optional if PCM), brake position, steering torque |
||||
|
||||
If you don't have a pedal interceptor and you use the PCM cruise control: |
||||
CruiseState -- If system is enabled, and current set speed |
||||
CruiseControl -- Commands to modify system speed and acceleration |
||||
|
||||
== Car UI == |
||||
|
||||
I suspect many cars with ACC and LKAS have similar UIs |
||||
|
||||
HUDControl |
||||
|
||||
== Car Buttons == |
||||
|
||||
Uses an evented protocol |
||||
|
||||
* Blinkers |
||||
* Cruise buttons |
||||
* Other buttons |
||||
|
||||
== Car Errors == |
||||
|
||||
See capnp for list of errors |
||||
|
Loading…
Reference in new issue