@ -21,7 +21,7 @@ float3 color_correct(float3 rgb) {
#if IS_OX
return -0.507089*exp(-12.54124638*x)+0.9655*powr(x,0.5)-0.472597*x+0.507089;
#elif IS_OS
return x;
return powr(x,0.7);
#else
// tone mapping params
const float gamma_k = 0.75;