|
|
@ -243,6 +243,11 @@ void GLWindow::backlightUpdate() { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void GLWindow::timerUpdate() { |
|
|
|
void GLWindow::timerUpdate() { |
|
|
|
|
|
|
|
// Connecting to visionIPC requires opengl to be current
|
|
|
|
|
|
|
|
if (!ui_state.vipc_client->connected){ |
|
|
|
|
|
|
|
makeCurrent(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (ui_state.started != onroad) { |
|
|
|
if (ui_state.started != onroad) { |
|
|
|
onroad = ui_state.started; |
|
|
|
onroad = ui_state.started; |
|
|
|
emit offroadTransition(!onroad); |
|
|
|
emit offroadTransition(!onroad); |
|
|
@ -262,7 +267,6 @@ void GLWindow::paintGL() { |
|
|
|
if(GLWindow::ui_state.awake){ |
|
|
|
if(GLWindow::ui_state.awake){ |
|
|
|
ui_draw(&ui_state); |
|
|
|
ui_draw(&ui_state); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void GLWindow::wake() { |
|
|
|
void GLWindow::wake() { |
|
|
|