|
|
|
@ -445,24 +445,22 @@ static void ui_draw_vision_footer(UIState *s) { |
|
|
|
|
ui_draw_vision_face(s); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void ui_draw_vision_alert(UIState *s, cereal::ControlsState::AlertSize va_size, UIStatus va_color, |
|
|
|
|
const char* va_text1, const char* va_text2) { |
|
|
|
|
static void ui_draw_vision_alert(UIState *s) { |
|
|
|
|
static std::map<cereal::ControlsState::AlertSize, const int> alert_size_map = { |
|
|
|
|
{cereal::ControlsState::AlertSize::NONE, 0}, |
|
|
|
|
{cereal::ControlsState::AlertSize::SMALL, 241}, |
|
|
|
|
{cereal::ControlsState::AlertSize::MID, 390}, |
|
|
|
|
{cereal::ControlsState::AlertSize::FULL, s->fb_h}}; |
|
|
|
|
|
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
bool longAlert1 = strlen(va_text1) > 15; |
|
|
|
|
bool longAlert1 = scene->alert_text1.length() > 15; |
|
|
|
|
|
|
|
|
|
NVGcolor color = bg_colors[va_color]; |
|
|
|
|
NVGcolor color = bg_colors[s->status]; |
|
|
|
|
color.a *= s->alert_blinking_alpha; |
|
|
|
|
int alr_s = alert_size_map[va_size]; |
|
|
|
|
int alr_s = alert_size_map[scene->alert_size]; |
|
|
|
|
|
|
|
|
|
const int alr_x = scene->viz_rect.x - bdr_s; |
|
|
|
|
const int alr_w = scene->viz_rect.w + (bdr_s*2); |
|
|
|
|
const int alr_h = alr_s+(va_size==cereal::ControlsState::AlertSize::NONE?0:bdr_s); |
|
|
|
|
const int alr_h = alr_s+(scene->alert_size==cereal::ControlsState::AlertSize::NONE?0:bdr_s); |
|
|
|
|
const int alr_y = s->fb_h-alr_h; |
|
|
|
|
|
|
|
|
|
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, color); |
|
|
|
@ -474,20 +472,20 @@ void ui_draw_vision_alert(UIState *s, cereal::ControlsState::AlertSize va_size, |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); |
|
|
|
|
|
|
|
|
|
if (va_size == cereal::ControlsState::AlertSize::SMALL) { |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, va_text1, 40*2.5, COLOR_WHITE, s->font_sans_semibold); |
|
|
|
|
} else if (va_size == cereal::ControlsState::AlertSize::MID) { |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, va_text1, 48*2.5, COLOR_WHITE, s->font_sans_bold); |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, va_text2, 36*2.5, COLOR_WHITE, s->font_sans_regular); |
|
|
|
|
} else if (va_size == cereal::ControlsState::AlertSize::FULL) { |
|
|
|
|
if (scene->alert_size == cereal::ControlsState::AlertSize::SMALL) { |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, scene->alert_text1.c_str(), 40*2.5, COLOR_WHITE, s->font_sans_semibold); |
|
|
|
|
} else if (scene->alert_size == cereal::ControlsState::AlertSize::MID) { |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, scene->alert_text1.c_str(), 48*2.5, COLOR_WHITE, s->font_sans_bold); |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, scene->alert_text2.c_str(), 36*2.5, COLOR_WHITE, s->font_sans_regular); |
|
|
|
|
} else if (scene->alert_size == cereal::ControlsState::AlertSize::FULL) { |
|
|
|
|
nvgFontSize(s->vg, (longAlert1?72:96)*2.5); |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_bold); |
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); |
|
|
|
|
nvgTextBox(s->vg, alr_x, alr_y+(longAlert1?360:420), alr_w-60, va_text1, NULL); |
|
|
|
|
nvgTextBox(s->vg, alr_x, alr_y+(longAlert1?360:420), alr_w-60, scene->alert_text1.c_str(), NULL); |
|
|
|
|
nvgFontSize(s->vg, 48*2.5); |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_regular); |
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM); |
|
|
|
|
nvgTextBox(s->vg, alr_x, alr_h-(longAlert1?300:360), alr_w-60, va_text2, NULL); |
|
|
|
|
nvgTextBox(s->vg, alr_x, alr_h-(longAlert1?300:360), alr_w-60, scene->alert_text2.c_str(), NULL); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -507,24 +505,19 @@ static void ui_draw_vision_frame(UIState *s) { |
|
|
|
|
|
|
|
|
|
static void ui_draw_vision(UIState *s) { |
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
|
|
|
|
|
// Draw augmented elements
|
|
|
|
|
if (!scene->frontview && scene->world_objects_visible) { |
|
|
|
|
ui_draw_world(s); |
|
|
|
|
} |
|
|
|
|
// Set Speed, Current Speed, Status/Events
|
|
|
|
|
if (!scene->frontview) { |
|
|
|
|
// Draw augmented elements
|
|
|
|
|
if (scene->world_objects_visible) { |
|
|
|
|
ui_draw_world(s); |
|
|
|
|
} |
|
|
|
|
// Set Speed, Current Speed, Status/Events
|
|
|
|
|
ui_draw_vision_header(s); |
|
|
|
|
if (scene->alert_size == cereal::ControlsState::AlertSize::NONE) { |
|
|
|
|
ui_draw_vision_footer(s); |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
ui_draw_driver_view(s); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (scene->alert_size != cereal::ControlsState::AlertSize::NONE) { |
|
|
|
|
ui_draw_vision_alert(s, scene->alert_size, s->status, |
|
|
|
|
scene->alert_text1.c_str(), scene->alert_text2.c_str()); |
|
|
|
|
} else if (!scene->frontview) { |
|
|
|
|
ui_draw_vision_footer(s); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void ui_draw_background(UIState *s) { |
|
|
|
@ -540,12 +533,12 @@ void ui_draw(UIState *s) { |
|
|
|
|
s->scene.viz_rect.w -= sbr_w; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
const bool draw_vision = s->started && s->active_app == cereal::UiLayoutState::App::NONE && |
|
|
|
|
s->status != STATUS_OFFROAD && s->vision_connected; |
|
|
|
|
const bool draw_vision = s->started && s->status != STATUS_OFFROAD && |
|
|
|
|
s->active_app == cereal::UiLayoutState::App::NONE; |
|
|
|
|
|
|
|
|
|
// GL drawing functions
|
|
|
|
|
ui_draw_background(s); |
|
|
|
|
if (draw_vision) { |
|
|
|
|
if (draw_vision && s->vision_connected) { |
|
|
|
|
ui_draw_vision_frame(s); |
|
|
|
|
} |
|
|
|
|
glEnable(GL_BLEND); |
|
|
|
@ -555,9 +548,13 @@ void ui_draw(UIState *s) { |
|
|
|
|
// NVG drawing functions - should be no GL inside NVG frame
|
|
|
|
|
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f); |
|
|
|
|
ui_draw_sidebar(s); |
|
|
|
|
if (draw_vision) { |
|
|
|
|
if (draw_vision && s->vision_connected) { |
|
|
|
|
ui_draw_vision(s); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (draw_vision && s->scene.alert_size != cereal::ControlsState::AlertSize::NONE) { |
|
|
|
|
ui_draw_vision_alert(s); |
|
|
|
|
} |
|
|
|
|
nvgEndFrame(s->vg); |
|
|
|
|
glDisable(GL_BLEND); |
|
|
|
|
} |
|
|
|
|