|
|
|
@ -57,6 +57,13 @@ static float lerp(float v0, float v1, float t) { |
|
|
|
|
return (1 - t) * v0 + t * v1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void ui_draw_text(NVGcontext *vg, float x, float y, const char* string, float size, NVGcolor color, int font){ |
|
|
|
|
nvgFontFaceId(vg, font); |
|
|
|
|
nvgFontSize(vg, size); |
|
|
|
|
nvgFillColor(vg, color); |
|
|
|
|
nvgText(vg, x, y, string, NULL); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void draw_chevron(UIState *s, float x_in, float y_in, float sz, |
|
|
|
|
NVGcolor fillColor, NVGcolor glowColor) { |
|
|
|
|
const vec4 p_car_space = (vec4){{x_in, y_in, 0., 1.}}; |
|
|
|
@ -406,11 +413,6 @@ static void ui_draw_vision_maxspeed(UIState *s) { |
|
|
|
|
/*if (!s->longitudinal_control){
|
|
|
|
|
return; |
|
|
|
|
}*/ |
|
|
|
|
|
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
|
|
|
|
|
char maxspeed_str[32]; |
|
|
|
|
float maxspeed = s->scene.v_cruise; |
|
|
|
|
int maxspeed_calc = maxspeed * 0.6225 + 0.5; |
|
|
|
@ -430,7 +432,7 @@ static void ui_draw_vision_maxspeed(UIState *s) { |
|
|
|
|
|
|
|
|
|
int viz_maxspeed_w = 184; |
|
|
|
|
int viz_maxspeed_h = 202; |
|
|
|
|
int viz_maxspeed_x = (ui_viz_rx + (bdr_s*2)); |
|
|
|
|
int viz_maxspeed_x = (s->scene.ui_viz_rx + (bdr_s*2)); |
|
|
|
|
int viz_maxspeed_y = (box_y + (bdr_s*1.5)); |
|
|
|
|
int viz_maxspeed_xo = 180; |
|
|
|
|
|
|
|
|
@ -442,63 +444,32 @@ static void ui_draw_vision_maxspeed(UIState *s) { |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
// Draw Background
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRoundedRect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, 30); |
|
|
|
|
if (is_set_over_limit) { |
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(218, 111, 37, 180)); |
|
|
|
|
} else { |
|
|
|
|
nvgFillColor(s->vg, COLOR_BLACK_ALPHA(100)); |
|
|
|
|
} |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, |
|
|
|
|
is_set_over_limit ? nvgRGBA(218, 111, 37, 180) : COLOR_BLACK_ALPHA(100), 30); |
|
|
|
|
|
|
|
|
|
// Draw Border
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRoundedRect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, 20); |
|
|
|
|
NVGcolor color = COLOR_WHITE_ALPHA(100); |
|
|
|
|
if (is_set_over_limit) { |
|
|
|
|
nvgStrokeColor(s->vg, COLOR_OCHRE); |
|
|
|
|
} else if (is_speedlim_valid && !s->is_ego_over_limit) { |
|
|
|
|
nvgStrokeColor(s->vg, COLOR_WHITE); |
|
|
|
|
} else if (is_speedlim_valid && s->is_ego_over_limit) { |
|
|
|
|
nvgStrokeColor(s->vg, COLOR_WHITE_ALPHA(20)); |
|
|
|
|
} else { |
|
|
|
|
nvgStrokeColor(s->vg, COLOR_WHITE_ALPHA(100)); |
|
|
|
|
color = COLOR_OCHRE; |
|
|
|
|
} else if (is_speedlim_valid) { |
|
|
|
|
color = s->is_ego_over_limit ? COLOR_WHITE_ALPHA(20) : COLOR_WHITE; |
|
|
|
|
} |
|
|
|
|
nvgStrokeWidth(s->vg, 10); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
|
|
|
|
|
// Draw "MAX" Text
|
|
|
|
|
ui_draw_rect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, color, 20, 10); |
|
|
|
|
|
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_regular); |
|
|
|
|
nvgFontSize(s->vg, 26*2.5); |
|
|
|
|
if (is_cruise_set) { |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE_ALPHA(200)); |
|
|
|
|
} else { |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE_ALPHA(100)); |
|
|
|
|
} |
|
|
|
|
const int text_x = viz_maxspeed_x + (viz_maxspeed_xo / 2) + (viz_maxspeed_w / 2); |
|
|
|
|
nvgText(s->vg, text_x, 148, "MAX", NULL); |
|
|
|
|
ui_draw_text(s->vg, text_x, 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular); |
|
|
|
|
|
|
|
|
|
// Draw Speed Text
|
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_bold); |
|
|
|
|
nvgFontSize(s->vg, 48*2.5); |
|
|
|
|
if (is_cruise_set) { |
|
|
|
|
snprintf(maxspeed_str, sizeof(maxspeed_str), "%d", maxspeed_calc); |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
nvgText(s->vg, text_x, 242, maxspeed_str, NULL); |
|
|
|
|
ui_draw_text(s->vg, text_x, 242, maxspeed_str, 48 * 2.5, COLOR_WHITE, s->font_sans_bold); |
|
|
|
|
} else { |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_semibold); |
|
|
|
|
nvgFontSize(s->vg, 42*2.5); |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE_ALPHA(100)); |
|
|
|
|
nvgText(s->vg, text_x, 242, "N/A", NULL); |
|
|
|
|
ui_draw_text(s->vg, text_x, 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void ui_draw_vision_speedlimit(UIState *s) { |
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
|
|
|
|
|
char speedlim_str[32]; |
|
|
|
|
float speedlimit = s->scene.speedlimit; |
|
|
|
|
int speedlim_calc = speedlimit * 2.2369363 + 0.5; |
|
|
|
@ -515,7 +486,7 @@ static void ui_draw_vision_speedlimit(UIState *s) { |
|
|
|
|
|
|
|
|
|
int viz_speedlim_w = 180; |
|
|
|
|
int viz_speedlim_h = 202; |
|
|
|
|
int viz_speedlim_x = (ui_viz_rx + (bdr_s*2)); |
|
|
|
|
int viz_speedlim_x = (s->scene.ui_viz_rx + (bdr_s*2)); |
|
|
|
|
int viz_speedlim_y = (box_y + (bdr_s*1.5)); |
|
|
|
|
if (!is_speedlim_valid) { |
|
|
|
|
viz_speedlim_w -= 5; |
|
|
|
@ -523,98 +494,55 @@ static void ui_draw_vision_speedlimit(UIState *s) { |
|
|
|
|
viz_speedlim_x += 9; |
|
|
|
|
viz_speedlim_y += 5; |
|
|
|
|
} |
|
|
|
|
int viz_speedlim_bdr = is_speedlim_valid ? 30 : 15; |
|
|
|
|
|
|
|
|
|
// Draw Background
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRoundedRect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, viz_speedlim_bdr); |
|
|
|
|
NVGcolor color = COLOR_WHITE_ALPHA(100); |
|
|
|
|
if (is_speedlim_valid && s->is_ego_over_limit) { |
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(218, 111, 37, 180)); |
|
|
|
|
color = nvgRGBA(218, 111, 37, 180); |
|
|
|
|
} else if (is_speedlim_valid) { |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
} else { |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE_ALPHA(100)); |
|
|
|
|
color = COLOR_WHITE; |
|
|
|
|
} |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, color, is_speedlim_valid ? 30 : 15); |
|
|
|
|
|
|
|
|
|
// Draw Border
|
|
|
|
|
if (is_speedlim_valid) { |
|
|
|
|
nvgStrokeWidth(s->vg, 10); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRoundedRect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, 20); |
|
|
|
|
if (s->is_ego_over_limit) { |
|
|
|
|
nvgStrokeColor(s->vg, COLOR_OCHRE); |
|
|
|
|
} else if (is_speedlim_valid) { |
|
|
|
|
nvgStrokeColor(s->vg, COLOR_WHITE); |
|
|
|
|
} |
|
|
|
|
ui_draw_rect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, |
|
|
|
|
s->is_ego_over_limit ? COLOR_OCHRE : COLOR_WHITE, 20, 10); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
const float text_x = viz_speedlim_x + viz_speedlim_w / 2; |
|
|
|
|
const float text_y = viz_speedlim_y + (is_speedlim_valid ? 50 : 45); |
|
|
|
|
// Draw "Speed Limit" Text
|
|
|
|
|
|
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_semibold); |
|
|
|
|
nvgFontSize(s->vg, 50); |
|
|
|
|
nvgFillColor(s->vg, COLOR_BLACK); |
|
|
|
|
if (is_speedlim_valid && s->is_ego_over_limit) { |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
} |
|
|
|
|
const int text_x = viz_speedlim_x + viz_speedlim_w / 2; |
|
|
|
|
nvgText(s->vg, text_x + (is_speedlim_valid ? 6 : 0), viz_speedlim_y + (is_speedlim_valid ? 50 : 45), "SMART", NULL); |
|
|
|
|
nvgText(s->vg, text_x + (is_speedlim_valid ? 6 : 0), viz_speedlim_y + (is_speedlim_valid ? 90 : 85), "SPEED", NULL); |
|
|
|
|
color = is_speedlim_valid && s->is_ego_over_limit ? COLOR_WHITE : COLOR_BLACK; |
|
|
|
|
ui_draw_text(s->vg, text_x + (is_speedlim_valid ? 6 : 0), text_y, "SMART", 50, color, s->font_sans_semibold); |
|
|
|
|
ui_draw_text(s->vg, text_x + (is_speedlim_valid ? 6 : 0), text_y + 40, "SPEED", 50, color, s->font_sans_semibold); |
|
|
|
|
|
|
|
|
|
// Draw Speed Text
|
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_bold); |
|
|
|
|
nvgFontSize(s->vg, 48*2.5); |
|
|
|
|
if (s->is_ego_over_limit) { |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
} else { |
|
|
|
|
nvgFillColor(s->vg, COLOR_BLACK); |
|
|
|
|
} |
|
|
|
|
color = s->is_ego_over_limit ? COLOR_WHITE : COLOR_BLACK; |
|
|
|
|
if (is_speedlim_valid) { |
|
|
|
|
snprintf(speedlim_str, sizeof(speedlim_str), "%d", speedlim_calc); |
|
|
|
|
nvgText(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), speedlim_str, NULL); |
|
|
|
|
ui_draw_text(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), speedlim_str, 48*2.5, color, s->font_sans_bold); |
|
|
|
|
} else { |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_semibold); |
|
|
|
|
nvgFontSize(s->vg, 42*2.5); |
|
|
|
|
nvgText(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), "N/A", NULL); |
|
|
|
|
ui_draw_text(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), "N/A", 42*2.5, color, s->font_sans_semibold); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void ui_draw_vision_speed(UIState *s) { |
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
float speed = s->scene.v_ego; |
|
|
|
|
|
|
|
|
|
float speed = s->scene.v_ego * 2.2369363 + 0.5; |
|
|
|
|
if (s->is_metric){ |
|
|
|
|
speed = s->scene.v_ego * 3.6 + 0.5; |
|
|
|
|
} |
|
|
|
|
const int viz_speed_w = 280; |
|
|
|
|
const int viz_speed_x = ui_viz_rx+((ui_viz_rw/2)-(viz_speed_w/2)); |
|
|
|
|
const int viz_speed_x = scene->ui_viz_rx+((scene->ui_viz_rw/2)-(viz_speed_w/2)); |
|
|
|
|
char speed_str[32]; |
|
|
|
|
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRect(s->vg, viz_speed_x, box_y, viz_speed_w, header_h); |
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); |
|
|
|
|
|
|
|
|
|
if (s->is_metric) { |
|
|
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 3.6 + 0.5)); |
|
|
|
|
} else { |
|
|
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 2.2369363 + 0.5)); |
|
|
|
|
} |
|
|
|
|
const int text_x = viz_speed_x + viz_speed_w / 2; |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_bold); |
|
|
|
|
nvgFontSize(s->vg, 96*2.5); |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
nvgText(s->vg, text_x, 240, speed_str, NULL); |
|
|
|
|
|
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_regular); |
|
|
|
|
nvgFontSize(s->vg, 36*2.5); |
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE_ALPHA(200)); |
|
|
|
|
|
|
|
|
|
if (s->is_metric) { |
|
|
|
|
nvgText(s->vg, text_x, 320, "kph", NULL); |
|
|
|
|
} else { |
|
|
|
|
nvgText(s->vg, text_x, 320, "mph", NULL); |
|
|
|
|
} |
|
|
|
|
snprintf(speed_str, sizeof(speed_str), "%d", (int)speed); |
|
|
|
|
ui_draw_text(s->vg, viz_speed_x + viz_speed_w / 2, 240, speed_str, 96*2.5, COLOR_WHITE, s->font_sans_bold); |
|
|
|
|
ui_draw_text(s->vg, viz_speed_x + viz_speed_w / 2, 320, s->is_metric?"kph":"mph", 36*2.5, COLOR_WHITE_ALPHA(200), s->font_sans_regular); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void ui_draw_vision_event(UIState *s) { |
|
|
|
@ -666,38 +594,23 @@ static void ui_draw_driver_view(UIState *s) { |
|
|
|
|
|
|
|
|
|
// blackout
|
|
|
|
|
if (!scene->is_rhd) { |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
NVGpaint gradient = nvgLinearGradient(s->vg, valid_frame_x + valid_frame_w, |
|
|
|
|
box_y, |
|
|
|
|
valid_frame_x + box_h / 2, box_y, |
|
|
|
|
nvgRGBAf(0,0,0,1), nvgRGBAf(0,0,0,0)); |
|
|
|
|
nvgFillPaint(s->vg, gradient); |
|
|
|
|
nvgRect(s->vg, valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h, gradient); |
|
|
|
|
} else { |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
NVGpaint gradient = nvgLinearGradient(s->vg, valid_frame_x, |
|
|
|
|
box_y, |
|
|
|
|
valid_frame_w - box_h / 2, box_y, |
|
|
|
|
nvgRGBAf(0,0,0,1), nvgRGBAf(0,0,0,0)); |
|
|
|
|
nvgFillPaint(s->vg, gradient); |
|
|
|
|
nvgRect(s->vg, valid_frame_x, box_y, valid_frame_w - box_h / 2, box_h); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, valid_frame_x, box_y, valid_frame_w - box_h / 2, box_h, gradient); |
|
|
|
|
} |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRect(s->vg, scene->is_rhd ? valid_frame_x:valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h); |
|
|
|
|
nvgFillColor(s->vg, COLOR_BLACK_ALPHA(144)); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, scene->is_rhd ? valid_frame_x : valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h, COLOR_BLACK_ALPHA(144)); |
|
|
|
|
|
|
|
|
|
// borders
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRect(s->vg, frame_x, box_y, valid_frame_x - frame_x, box_h); |
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(23,51,73,255)); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRect(s->vg, valid_frame_x + valid_frame_w, box_y, frame_w - valid_frame_w - (valid_frame_x - frame_x), box_h); |
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(23,51,73,255)); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, frame_x, box_y, valid_frame_x - frame_x, box_h, nvgRGBA(23, 51, 73, 255)); |
|
|
|
|
ui_draw_rect(s->vg, valid_frame_x + valid_frame_w, box_y, frame_w - valid_frame_w - (valid_frame_x - frame_x), box_h, nvgRGBA(23, 51, 73, 255)); |
|
|
|
|
|
|
|
|
|
// draw face box
|
|
|
|
|
if (scene->face_prob > 0.4) { |
|
|
|
@ -709,17 +622,11 @@ static void ui_draw_driver_view(UIState *s) { |
|
|
|
|
fbox_x = valid_frame_x + valid_frame_w - box_h / 2 + (scene->face_x + 0.5) * (box_h / 2) - 0.5 * 0.6 * box_h / 2; |
|
|
|
|
} |
|
|
|
|
if (abs(scene->face_x) <= 0.35 && abs(scene->face_y) <= 0.4) { |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRoundedRect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, 35); |
|
|
|
|
nvgStrokeColor(s->vg, nvgRGBAf(1.0, 1.0, 1.0, 0.8 - ((abs(scene->face_x) > abs(scene->face_y) ? abs(scene->face_x):abs(scene->face_y))) * 0.6 / 0.375)); |
|
|
|
|
nvgStrokeWidth(s->vg, 10); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, |
|
|
|
|
nvgRGBAf(1.0, 1.0, 1.0, 0.8 - ((abs(scene->face_x) > abs(scene->face_y) ? abs(scene->face_x) : abs(scene->face_y))) * 0.6 / 0.375), |
|
|
|
|
35, 10); |
|
|
|
|
} else { |
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRoundedRect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, 35); |
|
|
|
|
nvgStrokeColor(s->vg, nvgRGBAf(1.0, 1.0, 1.0, 0.2)); |
|
|
|
|
nvgStrokeWidth(s->vg, 10); |
|
|
|
|
nvgStroke(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, nvgRGBAf(1.0, 1.0, 1.0, 0.2), 35, 10); |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
; |
|
|
|
@ -737,14 +644,11 @@ static void ui_draw_vision_header(UIState *s) { |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
NVGpaint gradient = nvgLinearGradient(s->vg, ui_viz_rx, |
|
|
|
|
(box_y+(header_h-(header_h/2.5))), |
|
|
|
|
ui_viz_rx, box_y+header_h, |
|
|
|
|
nvgRGBAf(0,0,0,0.45), nvgRGBAf(0,0,0,0)); |
|
|
|
|
nvgFillPaint(s->vg, gradient); |
|
|
|
|
nvgRect(s->vg, ui_viz_rx, box_y, ui_viz_rw, header_h); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, ui_viz_rx, box_y, ui_viz_rw, header_h, gradient); |
|
|
|
|
|
|
|
|
|
ui_draw_vision_maxspeed(s); |
|
|
|
|
|
|
|
|
@ -756,12 +660,8 @@ static void ui_draw_vision_header(UIState *s) { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void ui_draw_vision_footer(UIState *s) { |
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRect(s->vg, ui_viz_rx, footer_y, ui_viz_rw, footer_h); |
|
|
|
|
nvgRect(s->vg, s->scene.ui_viz_rx, footer_y, s->scene.ui_viz_rw, footer_h); |
|
|
|
|
|
|
|
|
|
ui_draw_vision_face(s); |
|
|
|
|
|
|
|
|
@ -773,45 +673,31 @@ static void ui_draw_vision_footer(UIState *s) { |
|
|
|
|
void ui_draw_vision_alert(UIState *s, int va_size, int va_color, |
|
|
|
|
const char* va_text1, const char* va_text2) { |
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
const bool hasSidebar = !scene->uilayout_sidebarcollapsed; |
|
|
|
|
const bool mapEnabled = scene->uilayout_mapenabled; |
|
|
|
|
bool longAlert1 = strlen(va_text1) > 15; |
|
|
|
|
|
|
|
|
|
const uint8_t *color = alert_colors[va_color]; |
|
|
|
|
const int alr_s = alert_sizes[va_size]; |
|
|
|
|
const int alr_x = ui_viz_rx-(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)-bdr_s; |
|
|
|
|
const int alr_w = ui_viz_rw+(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)+(bdr_s*2); |
|
|
|
|
const int alr_x = scene->ui_viz_rx-(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)-bdr_s; |
|
|
|
|
const int alr_w = scene->ui_viz_rw+(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)+(bdr_s*2); |
|
|
|
|
const int alr_h = alr_s+(va_size==ALERTSIZE_NONE?0:bdr_s); |
|
|
|
|
const int alr_y = vwp_h-alr_h; |
|
|
|
|
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h); |
|
|
|
|
nvgFillColor(s->vg, nvgRGBA(color[0],color[1],color[2],(color[3]*s->alert_blinking_alpha))); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, nvgRGBA(color[0],color[1],color[2],(color[3]*s->alert_blinking_alpha))); |
|
|
|
|
|
|
|
|
|
nvgBeginPath(s->vg); |
|
|
|
|
NVGpaint gradient = nvgLinearGradient(s->vg, alr_x, alr_y, alr_x, alr_y+alr_h, |
|
|
|
|
nvgRGBAf(0.0,0.0,0.0,0.05), nvgRGBAf(0.0,0.0,0.0,0.35)); |
|
|
|
|
nvgFillPaint(s->vg, gradient); |
|
|
|
|
nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h); |
|
|
|
|
nvgFill(s->vg); |
|
|
|
|
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, gradient); |
|
|
|
|
|
|
|
|
|
nvgFillColor(s->vg, COLOR_WHITE); |
|
|
|
|
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE); |
|
|
|
|
|
|
|
|
|
if (va_size == ALERTSIZE_SMALL) { |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_semibold); |
|
|
|
|
nvgFontSize(s->vg, 40*2.5); |
|
|
|
|
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, va_text1, NULL); |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, va_text1, 40*2.5, COLOR_WHITE, s->font_sans_semibold); |
|
|
|
|
} else if (va_size== ALERTSIZE_MID) { |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_bold); |
|
|
|
|
nvgFontSize(s->vg, 48*2.5); |
|
|
|
|
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, va_text1, NULL); |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_regular); |
|
|
|
|
nvgFontSize(s->vg, 36*2.5); |
|
|
|
|
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, va_text2, NULL); |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, va_text1, 48*2.5, COLOR_WHITE, s->font_sans_bold); |
|
|
|
|
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, va_text2, 36*2.5, COLOR_WHITE, s->font_sans_regular); |
|
|
|
|
} else if (va_size== ALERTSIZE_FULL) { |
|
|
|
|
nvgFontSize(s->vg, (longAlert1?72:96)*2.5); |
|
|
|
|
nvgFontFaceId(s->vg, s->font_sans_bold); |
|
|
|
@ -826,14 +712,11 @@ void ui_draw_vision_alert(UIState *s, int va_size, int va_color, |
|
|
|
|
|
|
|
|
|
static void ui_draw_vision(UIState *s) { |
|
|
|
|
const UIScene *scene = &s->scene; |
|
|
|
|
int ui_viz_rx = scene->ui_viz_rx; |
|
|
|
|
int ui_viz_rw = scene->ui_viz_rw; |
|
|
|
|
int ui_viz_ro = scene->ui_viz_ro; |
|
|
|
|
|
|
|
|
|
// Draw video frames
|
|
|
|
|
glEnable(GL_SCISSOR_TEST); |
|
|
|
|
glViewport(ui_viz_rx+ui_viz_ro, s->fb_h-(box_y+box_h), viz_w, box_h); |
|
|
|
|
glScissor(ui_viz_rx, s->fb_h-(box_y+box_h), ui_viz_rw, box_h); |
|
|
|
|
glViewport(scene->ui_viz_rx+scene->ui_viz_ro, s->fb_h-(box_y+box_h), viz_w, box_h); |
|
|
|
|
glScissor(scene->ui_viz_rx, s->fb_h-(box_y+box_h), scene->ui_viz_rw, box_h); |
|
|
|
|
draw_frame(s); |
|
|
|
|
glDisable(GL_SCISSOR_TEST); |
|
|
|
|
|
|
|
|
@ -891,6 +774,26 @@ void ui_draw_image(NVGcontext *vg, float x, float y, float w, float h, int image |
|
|
|
|
nvgFill(vg); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGcolor color, float r, int width) { |
|
|
|
|
nvgBeginPath(vg); |
|
|
|
|
r > 0? nvgRoundedRect(vg, x, y, w, h, r) : nvgRect(vg, x, y, w, h); |
|
|
|
|
if (width) { |
|
|
|
|
nvgStrokeColor(vg, color); |
|
|
|
|
nvgStrokeWidth(vg, width); |
|
|
|
|
nvgStroke(vg); |
|
|
|
|
} else { |
|
|
|
|
nvgFillColor(vg, color); |
|
|
|
|
nvgFill(vg); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGpaint paint, float r){ |
|
|
|
|
nvgBeginPath(vg); |
|
|
|
|
r > 0? nvgRoundedRect(vg, x, y, w, h, r) : nvgRect(vg, x, y, w, h); |
|
|
|
|
nvgFillPaint(vg, paint); |
|
|
|
|
nvgFill(vg); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
#ifdef NANOVG_GL3_IMPLEMENTATION |
|
|
|
|
static const char frame_vertex_shader[] = |
|
|
|
|
"#version 150 core\n" |
|
|
|
|