CameraView: sync pbo with glFence instead of calling glFinish (#23409)
* CameraView: sync pbo with glFence instead of calling glFinish (#23293)
* Sync pbo with fence
* use std::unique_ptr
* cameraview.cc: call glFlush after creating fence
Co-authored-by: Dean Lee <deanlee3@gmail.com>
old-commit-hash: d77782ea93
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2 changed files with 41 additions and 20 deletions
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