ui: add support for enabling/disabling the toggle (#35471)

add support for enabling/disabling the toggle
pull/35474/head
Dean Lee 1 week ago committed by GitHub
parent 23ea85dca6
commit cb22be6079
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GPG Key ID: B5690EEEBB952194
  1. 27
      system/ui/lib/toggle.py

@ -3,6 +3,9 @@ import pyray as rl
ON_COLOR = rl.Color(51, 171, 76, 255)
OFF_COLOR = rl.Color(0x39, 0x39, 0x39, 255)
KNOB_COLOR = rl.WHITE
DISABLED_ON_COLOR = rl.Color(0x22, 0x77, 0x22, 255) # Dark green when disabled + on
DISABLED_OFF_COLOR = rl.Color(0x39, 0x39, 0x39, 255)
DISABLED_KNOB_COLOR = rl.Color(0x88, 0x88, 0x88, 255)
WIDTH, HEIGHT = 160, 80
BG_HEIGHT = 60
ANIMATION_SPEED = 8.0
@ -11,11 +14,15 @@ ANIMATION_SPEED = 8.0
class Toggle:
def __init__(self, initial_state=False):
self._state = initial_state
self._enabled = True
self._rect = rl.Rectangle(0, 0, WIDTH, HEIGHT)
self._progress = 1.0 if initial_state else 0.0
self._target = self._progress
def handle_input(self):
if not self._enabled:
return 0
if rl.is_mouse_button_pressed(rl.MOUSE_LEFT_BUTTON):
if rl.check_collision_point_rec(rl.get_mouse_position(), self._rect):
self._state = not self._state
@ -28,6 +35,13 @@ class Toggle:
def set_state(self, state: bool):
self._state = state
self._target = 1.0 if state else 0.0
def set_enabled(self, enabled: bool):
self._enabled = enabled
def is_enabled(self):
return self._enabled
def update(self):
if abs(self._progress - self._target) > 0.01:
@ -37,16 +51,23 @@ class Toggle:
def render(self, rect: rl.Rectangle):
self._rect.x, self._rect.y = rect.x, rect.y
self. update()
self.update()
if self._enabled:
bg_color = self._blend_color(OFF_COLOR, ON_COLOR, self._progress)
knob_color = KNOB_COLOR
else:
bg_color = self._blend_color(DISABLED_OFF_COLOR, DISABLED_ON_COLOR, self._progress)
knob_color = DISABLED_KNOB_COLOR
# Draw background
bg_rect = rl.Rectangle(self._rect.x + 5, self._rect.y + 10, WIDTH - 10, BG_HEIGHT)
bg_color = self._blend_color(OFF_COLOR, ON_COLOR, self._progress)
rl.draw_rectangle_rounded(bg_rect, 1.0, 10, bg_color)
# Draw knob
knob_x = self._rect.x + HEIGHT / 2 + (WIDTH - HEIGHT) * self._progress
knob_y = self._rect.y + HEIGHT / 2
rl.draw_circle(int(knob_x), int(knob_y), HEIGHT / 2, KNOB_COLOR)
rl.draw_circle(int(knob_x), int(knob_y), HEIGHT / 2, knob_color)
return self.handle_input()

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