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@ -10,6 +10,13 @@ |
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#define RGB_TO_V(r, g, b) ((mul24(r, 56) - mul24(g, 47) - mul24(b, 9) + 0x8080) >> 8) |
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#define AVERAGE(x, y, z, w) ((convert_ushort(x) + convert_ushort(y) + convert_ushort(z) + convert_ushort(w) + 1) >> 1) |
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#if defined(BGGR) |
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#define ROW_READ_ORDER (int[]){3, 2, 1, 0} |
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#define RGB_WRITE_ORDER (int[]){2, 3, 0, 1} |
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#else |
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#define ROW_READ_ORDER (int[]){0, 1, 2, 3} |
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#define RGB_WRITE_ORDER (int[]){0, 1, 2, 3} |
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#endif |
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float get_vignetting_s(float r) { |
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#if IS_OS |
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@ -129,14 +136,6 @@ __kernel void process_raw(const __global uchar * in, __global uchar * out, int e |
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float3 rgb; |
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uchar3 rgb_out[4]; |
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#if BGGR |
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constant int row_read_order[] = {3, 2, 1, 0}; |
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constant int rgb_write_order[] = {2, 3, 0, 1}; |
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#else |
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constant int row_read_order[] = {0, 1, 2, 3}; |
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constant int rgb_write_order[] = {0, 1, 2, 3}; |
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#endif |
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int start_idx; |
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#if IS_10BIT |
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bool aligned10; |
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@ -204,21 +203,21 @@ __kernel void process_raw(const __global uchar * in, __global uchar * out, int e |
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// parse into floats |
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#if IS_10BIT |
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#if IS_HDR |
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v_rows[row_read_order[0]] = val4_from_10x2(dat[0], extra[0], short_dat[0], short_extra[0], aligned10, gain, expo_time); |
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v_rows[row_read_order[1]] = val4_from_10x2(dat[1], extra[1], short_dat[1], short_extra[1], aligned10, gain, expo_time); |
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v_rows[row_read_order[2]] = val4_from_10x2(dat[2], extra[2], short_dat[2], short_extra[2], aligned10, gain, expo_time); |
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v_rows[row_read_order[3]] = val4_from_10x2(dat[3], extra[3], short_dat[3], short_extra[3], aligned10, gain, expo_time); |
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v_rows[ROW_READ_ORDER[0]] = val4_from_10x2(dat[0], extra[0], short_dat[0], short_extra[0], aligned10, gain, expo_time); |
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v_rows[ROW_READ_ORDER[1]] = val4_from_10x2(dat[1], extra[1], short_dat[1], short_extra[1], aligned10, gain, expo_time); |
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v_rows[ROW_READ_ORDER[2]] = val4_from_10x2(dat[2], extra[2], short_dat[2], short_extra[2], aligned10, gain, expo_time); |
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v_rows[ROW_READ_ORDER[3]] = val4_from_10x2(dat[3], extra[3], short_dat[3], short_extra[3], aligned10, gain, expo_time); |
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#else |
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v_rows[row_read_order[0]] = val4_from_10(dat[0], extra[0], aligned10, gain); |
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v_rows[row_read_order[1]] = val4_from_10(dat[1], extra[1], aligned10, gain); |
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v_rows[row_read_order[2]] = val4_from_10(dat[2], extra[2], aligned10, gain); |
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v_rows[row_read_order[3]] = val4_from_10(dat[3], extra[3], aligned10, gain); |
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v_rows[ROW_READ_ORDER[0]] = val4_from_10(dat[0], extra[0], aligned10, gain); |
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v_rows[ROW_READ_ORDER[1]] = val4_from_10(dat[1], extra[1], aligned10, gain); |
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v_rows[ROW_READ_ORDER[2]] = val4_from_10(dat[2], extra[2], aligned10, gain); |
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v_rows[ROW_READ_ORDER[3]] = val4_from_10(dat[3], extra[3], aligned10, gain); |
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#endif |
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#else |
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v_rows[row_read_order[0]] = val4_from_12(dat[0], gain); |
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v_rows[row_read_order[1]] = val4_from_12(dat[1], gain); |
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v_rows[row_read_order[2]] = val4_from_12(dat[2], gain); |
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v_rows[row_read_order[3]] = val4_from_12(dat[3], gain); |
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v_rows[ROW_READ_ORDER[0]] = val4_from_12(dat[0], gain); |
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v_rows[ROW_READ_ORDER[1]] = val4_from_12(dat[1], gain); |
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v_rows[ROW_READ_ORDER[2]] = val4_from_12(dat[2], gain); |
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v_rows[ROW_READ_ORDER[3]] = val4_from_12(dat[3], gain); |
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#endif |
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// mirror padding |
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@ -242,7 +241,7 @@ __kernel void process_raw(const __global uchar * in, __global uchar * out, int e |
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rgb.x = (k02*v_rows[1].s2+k04*v_rows[1].s0)/(k02+k04); // R_G1 |
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rgb.y = v_rows[1].s1; // G1(R) |
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rgb.z = (k01*v_rows[0].s1+k03*v_rows[2].s1)/(k01+k03); // B_G1 |
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rgb_out[rgb_write_order[0]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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rgb_out[RGB_WRITE_ORDER[0]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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const float k11 = get_k(v_rows[0].s1, v_rows[2].s1, v_rows[0].s3, v_rows[2].s3); |
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const float k12 = get_k(v_rows[0].s2, v_rows[1].s1, v_rows[1].s3, v_rows[2].s2); |
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@ -251,7 +250,7 @@ __kernel void process_raw(const __global uchar * in, __global uchar * out, int e |
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rgb.x = v_rows[1].s2; // R |
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rgb.y = (k11*(v_rows[0].s2+v_rows[2].s2)*0.5+k13*(v_rows[1].s3+v_rows[1].s1)*0.5)/(k11+k13); // G_R |
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rgb.z = (k12*(v_rows[0].s3+v_rows[2].s1)*0.5+k14*(v_rows[0].s1+v_rows[2].s3)*0.5)/(k12+k14); // B_R |
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rgb_out[rgb_write_order[1]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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rgb_out[RGB_WRITE_ORDER[1]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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const float k21 = get_k(v_rows[1].s0, v_rows[3].s0, v_rows[1].s2, v_rows[3].s2); |
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const float k22 = get_k(v_rows[1].s1, v_rows[2].s0, v_rows[2].s2, v_rows[3].s1); |
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@ -260,7 +259,7 @@ __kernel void process_raw(const __global uchar * in, __global uchar * out, int e |
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rgb.x = (k22*(v_rows[1].s2+v_rows[3].s0)*0.5+k24*(v_rows[1].s0+v_rows[3].s2)*0.5)/(k22+k24); // R_B |
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rgb.y = (k21*(v_rows[1].s1+v_rows[3].s1)*0.5+k23*(v_rows[2].s2+v_rows[2].s0)*0.5)/(k21+k23); // G_B |
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rgb.z = v_rows[2].s1; // B |
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rgb_out[rgb_write_order[2]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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rgb_out[RGB_WRITE_ORDER[2]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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const float k31 = get_k(v_rows[1].s1, v_rows[2].s2, v_rows[1].s3, v_rows[2].s2); |
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const float k32 = get_k(v_rows[1].s3, v_rows[2].s2, v_rows[3].s3, v_rows[2].s2); |
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@ -269,7 +268,7 @@ __kernel void process_raw(const __global uchar * in, __global uchar * out, int e |
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rgb.x = (k31*v_rows[1].s2+k33*v_rows[3].s2)/(k31+k33); // R_G2 |
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rgb.y = v_rows[2].s2; // G2(B) |
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rgb.z = (k32*v_rows[2].s3+k34*v_rows[2].s1)/(k32+k34); // B_G2 |
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rgb_out[rgb_write_order[3]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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rgb_out[RGB_WRITE_ORDER[3]] = convert_uchar3_sat(apply_gamma(color_correct(clamp(rgb, 0.0, 1.0)), expo_time) * 255.0); |
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// write ys |
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uchar2 yy = (uchar2)( |
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