Revert "draft"

This reverts commit 59db097611.
pull/27391/head
Shane Smiskol 2 years ago
parent 59db097611
commit ee86c385b3
  1. 86
      selfdrive/ui/qt/onroad.cc

@ -531,67 +531,33 @@ void AnnotatedCameraWidget::drawLaneLines(QPainter &painter, const UIState *s) {
[&](const QPointF &point) { return point.y() >= 0 && point.y() <= height(); });
qDebug() << "valid_points len:" << valid_points.length() << "right_points len:" << right_points.length();
float prev_y_pos = -1;
int drawn = 0;
for (int i = 0; i < right_points.length(); i++) {
const auto &acceleration = sm["uiPlan"].getUiPlan().getAccel();
if (i >= acceleration.size()) {qDebug() << "breaking"; break; };
// if (right_points[i].y() - prev_y_pos < 0.1) continue;
// Some points are out of frame
if (right_points[i].y() < 0 || right_points[i].y() > height()) continue;
// flip so 0 is bottom of frame
float lin_grad_point = (height() - right_points[i].y()) / height();
qDebug() << "lin_grad_point:" << lin_grad_point;
// if (lin_grad_point - prev_y_pos < 0.01) continue;
prev_y_pos = lin_grad_point;
// speed up: 120, slow down: 0
float path_hue = fmax(fmin(60 + acceleration[i] * 35, 120), 0);
// FIXME: painter.drawPolygon can be slow if hue is not rounded
path_hue = int(path_hue * 100 + 0.5) / 100;
float saturation = fmin(fabs(acceleration[i] * 1.5), 1);
float lightness = interp1d(saturation, 0.0, 1.0, 0.95, 0.62); // lighter when grey
float alpha = interp1d(lin_grad_point, 0.75 / 2., 0.75, 0.4, 0.0); // matches previous alpha fade
bg.setColorAt(lin_grad_point, QColor::fromHslF(path_hue / 360., saturation, lightness, alpha));
drawn += 1;
qDebug() << "i:" << i << "len points:" << valid_points.length();
// if (i == valid_points.length() - 1) break;
int final_idx = 0;
if (!valid_points.isEmpty()) {
for (int p = 0; p < MAX_PATH_POINTS; p++) {
int i = (p / (MAX_PATH_POINTS - 1)) * (valid_points.length() - 1);
final_idx = i;
qDebug() << "i:" << i << "len points:" << valid_points.length();
const auto &acceleration = sm["uiPlan"].getUiPlan().getAccel();
if (i >= acceleration.size()) break;
// flip so 0 is bottom of frame
float lin_grad_point = (height() - valid_points[i].y()) / height();
qDebug() << "lin_grad_point:" << lin_grad_point;
// speed up: 120, slow down: 0
float path_hue = fmax(fmin(60 + acceleration[i] * 35, 120), 0);
// FIXME: painter.drawPolygon can be slow if hue is not rounded
path_hue = int(path_hue * 100 + 0.5) / 100;
float saturation = fmin(fabs(acceleration[i] * 1.5), 1);
float lightness = interp1d(saturation, 0.0, 1.0, 0.95, 0.62); // lighter when grey
float alpha = interp1d(lin_grad_point, 0.75 / 2., 0.75, 0.4, 0.0); // matches previous alpha fade
bg.setColorAt(lin_grad_point, QColor::fromHslF(path_hue / 360., saturation, lightness, alpha));
if (i == valid_points.length() - 1) break;
}
assert(final_idx == (valid_points.length() - 1));
}
qDebug() << "drawn:" << drawn;
// int final_idx = 0;
// if (!valid_points.isEmpty()) {
// for (int p = 0; p < MAX_PATH_POINTS; p++) {
// int i = (p / (MAX_PATH_POINTS - 1)) * (valid_points.length() - 1);
// final_idx = i;
//
// qDebug() << "i:" << i << "len points:" << valid_points.length();
// const auto &acceleration = sm["uiPlan"].getUiPlan().getAccel();
// if (i >= acceleration.size()) break;
//
// // flip so 0 is bottom of frame
// float lin_grad_point = (height() - valid_points[i].y()) / height();
// qDebug() << "lin_grad_point:" << lin_grad_point;
//
// // speed up: 120, slow down: 0
// float path_hue = fmax(fmin(60 + acceleration[i] * 35, 120), 0);
// // FIXME: painter.drawPolygon can be slow if hue is not rounded
// path_hue = int(path_hue * 100 + 0.5) / 100;
//
// float saturation = fmin(fabs(acceleration[i] * 1.5), 1);
// float lightness = interp1d(saturation, 0.0, 1.0, 0.95, 0.62); // lighter when grey
// float alpha = interp1d(lin_grad_point, 0.75 / 2., 0.75, 0.4, 0.0); // matches previous alpha fade
// bg.setColorAt(lin_grad_point, QColor::fromHslF(path_hue / 360., saturation, lightness, alpha));
// if (i == valid_points.length() - 1) break;
// }
// assert(final_idx == (valid_points.length() - 1));
// }
} else {
bg.setColorAt(0.0, QColor::fromHslF(148 / 360., 0.94, 0.51, 0.4));

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