# TODO: do we need to do anything when it's kph? likely not besides the oscillation that's already taken care of
ret.vEgoCluster=self.dash_speed_alt
else:
# dash applies some weird rounding
# TODO: debug comment, will be removed
# for example, 117 kph is 72.7 (73) mph, but 115 is 71.45 mph (which would be rounded to 71 normally, but dash shows 72 mph)
# without this and rounding normally, the C3 will never hit the speeds: 77 mph, 72 mph, 67 mph, 59 mph, 54 mph, 49 mph, ... 26 mph, 18 mph, 13 mph, 8 mph, 3 mph
# 0.6 also worked, but was wrong on a few speeds. 0.62... or kph_to_mph made the most sense and was the most correct