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@ -60,7 +60,7 @@ inline half val_from_10(const uchar * source, int gx, int gy, half black_level) |
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int offset = gx % 2; |
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int offset = gx % 2; |
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uint major = (uint)source[start + offset] << 4; |
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uint major = (uint)source[start + offset] << 4; |
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uint minor = (source[start + 2] >> (4 * offset)) & 0xf; |
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uint minor = (source[start + 2] >> (4 * offset)) & 0xf; |
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half pv = (half)((major + minor)/4); |
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half pv = ((half)(major + minor)) / 4.0; |
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// normalize |
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// normalize |
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pv = max((half)0.0, pv - black_level); |
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pv = max((half)0.0, pv - black_level); |
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