Add background to radar text. Code cleanup.

pull/103/head
Vehicle Researcher 8 years ago
parent 32fa49e093
commit ff7672339c
  1. 86
      selfdrive/ui/ui.c

@ -607,6 +607,34 @@ static void draw_frame(UIState *s) {
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]);
} }
/*
* Draw a rect at specific position with specific dimensions
*/
static void ui_draw_rounded_rect(
NVGcontext* c,
int x,
int y,
int width,
int height,
int radius,
NVGcolor color
) {
int bottom_x = x + width;
int bottom_y = y + height;
nvgBeginPath(c);
// Position the rect
nvgRoundedRect(c, x, y, bottom_x, bottom_y, radius);
// Color the rect
nvgFillColor(c, nvgRGBA(10, 10, 10, 150));
// Draw the rect
nvgFill(c);
}
// Draw all world space objects. // Draw all world space objects.
static void ui_draw_world(UIState *s) { static void ui_draw_world(UIState *s) {
const UIScene *scene = &s->scene; const UIScene *scene = &s->scene;
@ -614,6 +642,24 @@ static void ui_draw_world(UIState *s) {
return; return;
} }
/******************************************
* Add background rect so it's easier to see in
* light background scenes
******************************************/
// Draw background around speed text
// Left side
ui_draw_rounded_rect(s->vg, -15, 0, 570, 180, 20, nvgRGBA(10,10,10,170));
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200));
nvgStroke(s->vg);
// Right side
ui_draw_rounded_rect(s->vg, 1920-530, 0, 150, 180, 20, nvgRGBA(10,10,10,170));
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200));
nvgStroke(s->vg);
/******************************************/
draw_steering(s, scene->v_ego, scene->angle_steers); draw_steering(s, scene->v_ego, scene->angle_steers);
// draw paths // draw paths
@ -630,6 +676,17 @@ static void ui_draw_world(UIState *s) {
if (scene->lead_status) { if (scene->lead_status) {
char radar_str[16]; char radar_str[16];
/******************************************
* Add background rect so it's easier to see in
* light background scenes
******************************************/
// Draw background for radar text
ui_draw_rounded_rect(s->vg, 580, 0, 195, 180, 20, nvgRGBA(10,10,10,170));
nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200));
nvgStroke(s->vg);
/******************************************/
if (s->is_metric) { if (s->is_metric) {
int lead_v_rel = (int)(3.6 * scene->lead_v_rel); int lead_v_rel = (int)(3.6 * scene->lead_v_rel);
snprintf(radar_str, sizeof(radar_str), "%3d m %+d kph", snprintf(radar_str, sizeof(radar_str), "%3d m %+d kph",
@ -642,7 +699,7 @@ static void ui_draw_world(UIState *s) {
nvgFontSize(s->vg, 96.0f); nvgFontSize(s->vg, 96.0f);
nvgFillColor(s->vg, nvgRGBA(128, 128, 0, 192)); nvgFillColor(s->vg, nvgRGBA(128, 128, 0, 192));
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP); nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
nvgText(s->vg, 1920 / 2, 150, radar_str, NULL); nvgText(s->vg, 1920 / 2 - 20, 40, radar_str, NULL);
// 2.7 m fudge factor // 2.7 m fudge factor
draw_cross(s, scene->lead_d_rel + 2.7, scene->lead_y_rel, 15, draw_cross(s, scene->lead_d_rel + 2.7, scene->lead_y_rel, 15,
@ -680,31 +737,20 @@ static void ui_draw_vision(UIState *s) {
float defaultfontsize = 128.0f; float defaultfontsize = 128.0f;
float labelfontsize = 65.0f; float labelfontsize = 65.0f;
/******************************************
* Add background rect so it's easier to see in
* light background scenes
******************************************/
// Left side - ACC max speed
nvgBeginPath(s->vg);
nvgRoundedRect(s->vg, -15, 0, 535, 175, 30);
nvgFillColor(s->vg, nvgRGBA(10, 10, 10, 180));
nvgFill(s->vg);
/******************************************/
if (scene->engaged) { if (scene->engaged) {
nvgFillColor(s->vg, nvgRGBA(255, 128, 0, 192)); nvgFillColor(s->vg, nvgRGBA(255, 128, 0, 192));
// Add label // Add label
nvgFontSize(s->vg, labelfontsize); nvgFontSize(s->vg, labelfontsize);
nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE); nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
nvgText(s->vg, 42, 175-30, "ACC: engaged", NULL); nvgText(s->vg, 20, 175-30, "OpenPilot: On", NULL);
} else { } else {
nvgFillColor(s->vg, nvgRGBA(195, 195, 195, 192)); nvgFillColor(s->vg, nvgRGBA(195, 195, 195, 192));
// Add label // Add label
nvgFontSize(s->vg, labelfontsize); nvgFontSize(s->vg, labelfontsize);
nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE); nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
nvgText(s->vg, 42, 175-30, "ACC: disabled", NULL); nvgText(s->vg, 20, 175-30, "OpenPilot: Off", NULL);
} }
nvgFontSize(s->vg, defaultfontsize); nvgFontSize(s->vg, defaultfontsize);
@ -718,19 +764,9 @@ static void ui_draw_vision(UIState *s) {
(int)(scene->v_cruise * 0.621371 + 0.5)); (int)(scene->v_cruise * 0.621371 + 0.5));
} }
nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE); nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
nvgText(s->vg, 500, 95, speed_str, NULL); nvgText(s->vg, 480, 95, speed_str, NULL);
} }
/******************************************
* Add background rect so it's easier to see in
* light background scenes
******************************************/
// Right side - Actual speed
nvgBeginPath(s->vg);
nvgRoundedRect(s->vg, 1920 - 500, 0, 1920, 175, 20);
nvgFillColor(s->vg, nvgRGBA(10, 10, 10, 180));
nvgFill(s->vg);
// Add label // Add label
nvgFontSize(s->vg, labelfontsize); nvgFontSize(s->vg, labelfontsize);
nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 192)); nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 192));

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