* Indicate whether nav is enabled in UI
* update border spacing on both enabled and navEnabled change
* update less
* more
* cleanup
* simplify
* fix
---------
Co-authored-by: Cameron Clough <cameronjclough@gmail.com>
* border is for engagement state
* round shading too
* alerts =/= status
* no debug print
* Full still full
* more cleanup
* more radius
* Update mui too
* normal black
* cleanup
---------
Co-authored-by: Bruce Wayne <harald.the.engineer@gmail.com>
* read the accel from the submaster outside of the loop.
* const max_idx
* remove data copy and converting from list to vector
* correct name is len
* fix drawing last point
* add comment, remove right_points
* fix
---------
Co-authored-by: Shane Smiskol <shane@smiskol.com>
* add accel
* debugging
* use uiPlan for acceleration
* draw on same frame, ui color enhancements
* adjustments
* not needed
* add back alerts and wide cam
* use linear accel -> saturation (red -> green transition is more gradual, should be easier to understand)
* 1.5x was good from the non-linear previous commit
* fix crash?
* revert draw on same frame
* bump lightness add lightness mod with comment for future use (reverting in next commit)
* revert (but keep lightness bump)
* max accel isn't blueish (#3DFF3D)
* clean up
* revert lightness
* remove experiment
* try a different domain
* doesn't work
This reverts commit 7a398b0392.
* clean that up
* actually should be 0.75
* some clean up
* debug timing
* fix
* debug
* round
* revert wide
* not used
* clean up
* remove slow qDebug
* this too
* draw max constant points, ensure we draw first and last
* clean up
* more clean up
* draft
* Revert "draft"
This reverts commit 59db097611.
* Revert "Revert "draft""
This reverts commit ee86c385b3.
* simplify
* clean that up
* and all that
* and more
* aaaand that
* aaaand that
* track vert is created in update_line_data, it us the sum of two equal
len lists
* keep debugging stuff around
* keep debugging stuff around
* remove prints
* rm that
* moreee
* use existing helper 😄
* clean up
* make it const
* F
---------
Co-authored-by: Bruce Wayne <harald.the.engineer@gmail.com>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* auto detect available streams
* no switch if wide cam not available
* clear frames before getAvailableStreams
* warning
* clear at same time
---------
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* 10s lat
* Full length MPC
* redfine N
* Leave controls the same for now
* Updates
* use long plan in lat plan
* interp plan
* simplergit add selfdrive/controls/plannerd.py selfdrive/controls/
* expand to 10s
* revert this
* fix linter
* vizualize
* fix long test
* typo
* cleanup
* compiles
* unused
* unused
* bump cereal
* bump cereal
* use model if no uiplanm
* update replay
* update ref commit
* bump cereal to master
* will draw
* gradient
* bg
* add sense of depth
* refactor
* cleanup
* fix endpoint
* clean up
* use array
* 1 matmul
* lives in modeldata
* standstill only
* remove bad pts
* do less math
* smooth
* kind
* fix d
* lineswidth
* fade in and out
* hide
* quick
* gray out
* fix joints
* offset
* rest icon
* clean up
* circle as state
* longlat
* new design
* gap and g
* scaledown, fix jts and unlock not standstill
* width
* different
* intermediate
* sand
* motion effect
* vis
* fix bg
* clean up
* t
* btn_size
* small speedup
* sligh
* clean up
* facelift
* match .2
* .4 is good
* size
* no ss
* rhd compat
* less filt
* more line
* engaged
* not white
* drop prop
* this is fine
* independent falg
* sg
* dont look like hitman
* cleanup
* little more
---------
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* ui: tap experimental mode icon to toggle
After experimental mode has been enabled for the first time (confirmed),
it can be toggled by tapping the engage-ability/experimental mode icon
in the upper right.
Closes#27002
* replace with QPushButton
* fixes
* cleanup
* draft
* draft
* before qpushbutton
* icon, clean up button, clicked goes to toggles
* fix icon
* add imgs
* img
* make square
* works with layouts!
* fix gradient
* this looks good
* clean up
* clean up
* remove padding around couch
* use scene's experimental_model, new onroad design
* rename widget
* def want 3
* update translations
* add img
* add 25px of padding!
* make 300px (no change)
* clean up old images
* 5 px smaller
* add white img
* fix from merge
* no style sheets
* see how this looks on device
* aliased vertical line (clean up)
* clean up
* imgs
* couch
* delete
* bye bye
* expand toggle support
* clean up
* fix dynamic icon
* make exp icon dynamic
* order
* move to offroad
* driverview
* auto choose
* useless
* remove
* modeld not use toggle
* remove from params
* should have commissue anyway
* delete icon file
* deal with init more elegantly and prohibit switching when engaged
* nonblock save when not unstable
* filter very low speeds
* a few more secs dont harm
* draw icon
* match
* radius
* use const
* ref commit
* new transs
* put_bool_nonblocking
* 5k route tune
* ref comm
Co-authored-by: Comma Device <device@comma.ai>
* nav: show on left side of onroad ui
* add toggle
* capitalization
* update translations
* single params object
* skip unfinished translations test
Co-authored-by: Willem Melching <willem.melching@gmail.com>
* rough multiple language demo
* more wrappings
* stash
* add some bad translations
* updates
* map from french to spanish still has same problem of needing to call setText on everything
* add files
* restart UI
* use return code
* relative path
* more translations
* don't loop restart
* Toggle and prime translations
* try on device
* try QComboBox with readable style
* stash
* not yet scrollable
* stash
* dynamic translations (doesn't work for dynamic widget strings yet)
* clean up multiple option selector
* store languages in json
* try transparent
* Try transparent popup
* see how this looks
* tweaks
* clean up
* clean up
* clean up 2 and missing tr
* wrap more strings
* missing updater
* fixes
* add basic test to ensure all strings wrapped
* try in CI
* clean up
* test name
* fix test
* always install qt dev tools
* fix deps
* fast test
* add section so it prints multiple errors
* debug
* debug
get rid of those
* make any difference?
* comment
* oh...
* run with offscreen platform
* try out section
* clean up
* fix missing wrappings (it works!)
* move down
* space
* clear relevant params, set TICI=1
* compute x and y offsets using calibration
* fix default calibration
* clamp to max values
* only use when valid
* not while calibrating
* less diff
* cleanup zoom