Dean Lee
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29010cae23
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system/ui: optimize ModelRenderer (#35369)
* optimize ModelRenderer with vectorized operations
* pre-calculate the exp mode colors
* cleanup
* improve batch map line to polygon
* pre-calc leads
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2 weeks ago |
Dean Lee
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e42044b833
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system/ui: fix lint error (#35387)
fix lint error
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2 weeks ago |
Dean Lee
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0d527c2409
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system/ui: fix the issue of missing path segments (#35383)
match c++ version
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2 weeks ago |
Dean Lee
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2d6662ae9f
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system/ui: match experimental path rendering with C++ version (#35380)
match draw_path with c++ implementation
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2 weeks ago |
Dean Lee
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ad0e556236
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system/ui: fix gradient rendering to match Qt linear gradients (#35378)
Fix shader_polygon gradient rendering to match Qt linear gradients
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2 weeks ago |
Dean Lee
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26c61d8674
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system/ui: fix incorrect THROTTLE_COLOR (#35370)
fix throttle colors
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2 weeks ago |
Dean Lee
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db8ecf183f
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system/ui: fix rapid path color transition by correcting hardcoded increment (#35368)
refactor color blending with configurable transition duration
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2 weeks ago |
Dean Lee
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9460ff8f30
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system/ui: fix gradient colors and path stops in path rendering (#35367)
Correct gradient colors and direction in path rendering
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2 weeks ago |
Dean Lee
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6c28575573
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system/ui: GPU-accelerated polygon rendering with anti-aliasing and gradients (#35357)
* Add GPU-accelerated polygon rendering with anti-aliased edges and gradient support
* use np array
* update ModelRenderer
* ndarray
* cleanup
* improve shader
* Revert "improve shader"
This reverts commit 992247617a .
* improve shader for smoother edges
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2 weeks ago |
Dean Lee
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28da563386
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system/ui: render model output with new ModelRenderer class (#35356)
render model output with new ModelRenderer class
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2 weeks ago |