* show confirmation toggle on first toggle of experimental mode
* don't store confirmation if users toggle off *after* this PR
* refactor
* cleaner
* not true
* try here
* toggle confirmation
* change text
* not for e2e
* get current description
* remove are you sure
* merge rich text and confirmation dialogs
* add some line breaks
* font colour
* fix padding a little
* revert
* updated toggle design
* reduce frame dropping
* This mode will not draw the same frame twice
* cleanup comment
* use previous texture if update is not triggered by vipc thread and without new frame
* fix indentation
* add primeTypeChanged signal to uiState
* hide advanced networking toggles on prime type change
* switch between map settings on prime type change
* cleanup
* remove duplicate code, wait for signal
Co-authored-by: Cameron Clough <cameronjclough@gmail.com>
* good updater experience
* set params on startup
* no fetch on first loop
* little type hinting
* little more
* update translations
* always set params with valid overlay
* wrap check
* use the param
* more wrapping
* vanish
* cleanup
* remove that
* single longitudinal toggle for e2e and disable radar
* write disable radar param
* rename
* better param name
* clean that up
* update refs
* update translations
* not live for experimental
* write it out
* vanish
* check the selected language in lange select dialog
* disable if user selects current option
* update line numbers
Co-authored-by: Shane Smiskol <shane@smiskol.com>
* rough multiple language demo
* more wrappings
* stash
* add some bad translations
* updates
* map from french to spanish still has same problem of needing to call setText on everything
* add files
* restart UI
* use return code
* relative path
* more translations
* don't loop restart
* Toggle and prime translations
* try on device
* try QComboBox with readable style
* stash
* not yet scrollable
* stash
* dynamic translations (doesn't work for dynamic widget strings yet)
* clean up multiple option selector
* store languages in json
* try transparent
* Try transparent popup
* see how this looks
* tweaks
* clean up
* update names
* Add Chinese (Simplified) translations
* Do missing French translations
* unit tests caught that :)
* fix test
* fix other test (on PC)
* add entries to dialog to test
* add cancel button, clean up a bit
* just chinese
* some clean up
* use quotes
* clean up
* Just quit, set timeout to 0
* half a second
* use exitcode
* don't print if it's expected
* this comment is outdated
* update translations
* Update translations
* re-order input classes
* Update line numbers
* use enabled property for button style
* Get rid of ListWidget
* Update line numbers
* Log failed to load language
* Log failed to load language
* Move to utils and fix english logging
extra line
* Update translations
* spacing
* looks a bit better
* try this instead of exitcode
fixes
fix
* only one function
* comment
* Update line numbers
* fixup some japanese translations
* clean up multi option dialog
* Update line numbers
* fix unable to scroll on 'Regulatory' page
deleteLater after hide
* remove alert
* override exec
* set MousePressEventDelay to 0
* set to 0.01
* cleanup
* check event->pos()
* rough multiple language demo
* more wrappings
* stash
* add some bad translations
* updates
* map from french to spanish still has same problem of needing to call setText on everything
* add files
* restart UI
* use return code
* relative path
* more translations
* don't loop restart
* Toggle and prime translations
* try on device
* try QComboBox with readable style
* stash
* not yet scrollable
* stash
* dynamic translations (doesn't work for dynamic widget strings yet)
* clean up multiple option selector
* store languages in json
* try transparent
* Try transparent popup
* see how this looks
* tweaks
* clean up
* clean up
* clean up 2 and missing tr
* wrap more strings
* missing updater
* fixes
* add basic test to ensure all strings wrapped
* try in CI
* clean up
* test name
* fix test
* always install qt dev tools
* fix deps
* fast test
* add section so it prints multiple errors
* debug
* debug
get rid of those
* make any difference?
* comment
* oh...
* run with offscreen platform
* try out section
* clean up
* fix missing wrappings (it works!)
* move down
* space
* clear relevant params, set TICI=1
* compute x and y offsets using calibration
* fix default calibration
* clamp to max values
* only use when valid
* not while calibrating
* less diff
* cleanup zoom
* ui_blit working
* simpler and working
* more believable that it's real
* working on device
* build on pc
* use hardware pc
* reduce cpu usage
* yuv conversion to EGL
* move everything to cameraview
* some cleanup
* more cleanup
* init array
* init images with std::map
* dont destroy images
* do destroy images
Co-authored-by: Comma Device <device@comma.ai>