Used to ship python UI in agnos without an openpilot clone
* add a main method to target
* pack script
* validate inputs
* refactors
* copy into temp, dont keep this
* cleanup
* help messages
* rename to pack.py
* pack.py
* updates for device
* moar
* don't use cereal
* just log normally
* use importlib.resources
* revert
* Revert "don't use cereal"
This reverts commit 7208524d42.
* fix cereal?
* cleanup
* Revert "cleanup"
This reverts commit 921edfe502.
* cython hotfix
* Reapply "cleanup"
This reverts commit 9b54552f78.
* more cleanup
* any script?
* slightly clearer
* rm print
* nothing python should use SVGs
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Co-authored-by: Trey Moen <trey@moen.ai>
* setup.py
* better font
* use gui_button
* btn
* fix button and triangle
* low voltage text color
* fix network page
* HARDWARE.get_os_version()
* typing
* white title
* update default text color
* use default font color
* fix software screen
* fix software screen
* radio font size
* line length
* fix regex
* draw svgs
* comment is out of date
* add cairosvg
* use cairosvg
* remove unused import
* support other image types
* revert origin
* fix setup warning icon
* fix
* remove cairosvg
* use pngs
* wrap
* fix disabled style
* TODO
* revert uv.lock
* use new file paths (not rasterized yet)
* oops
* fixes
* params not used
* network check thread
* oops
* fix custom URL and download failed screens
* clear keyboard
* rm
* fixes
* show full error message
* check network type
* selfdrive/assets: rasterize SVGs
* do entire assets dir
* fixed size - 4096px is a lot
* optimise them too
* use inkscape
* regenerate
* abandon runtime svg
* ui(raylib): reduce spinner rotation artifact
A visual artifact (white pixels) appeared on the edge of the
rotating spinner track texture, likely due to RGB color bleed during
bilinear filtering in Raylib.
Pre-multiplying the alpha channel of the spinner track image using
`rl.image_alpha_premultiply` significantly reduces the visibility of the
artifact.
* lint
* pyray init version
* remove c++ code
* cleanup
* restruct the directory layout
* improve GuiApplication
* smooth out the texture after resize
* use atexit to close app
* rename FontSize->FontWeight
* make files executable
* use Inter Regular for FrontWeight.NORMAL
* set FLAG_VSYNC_HINT to avoid tearing while scrolling
* smoother scrolling
* mange textures in gui_app