* 2eedcd90-b7db-46cb-86be-740f48ded7ab/700
* noop ciao
* here too
* mapsd too
* update translations
* disable mapsd test from test onroad
* disable mapRenderState test from timings
* lint
* fix exp mode toggle panel
* update tr
* french done
* dont build mapd
* only no nav
* just comment
* deprecate nav fields
* rm not comment
* dont deprecate too much
* remove from services
* merge cereal
old-commit-hash: 754dd45ffa
Add sstream library to onroad.cc
Needed to solve a bug when compiling on mac m1.
Co-authored-by: Miguel Fernandez <miguel.fernandez@cimpress.com>
old-commit-hash: 9ce273765c
* add image
* remove extra spacing
* add images
* use nav-settings-square-smaller.png
* draft
* clean up
* kinda works!
* nop need to update state
* can just use clicked
* MORE
* remove old button
* slightly smaller (todo change image))
* this works but is ugly
* remove old settings button
* draft
* no it's not
* draft 2.0
* clean up
* clean up
* let's make map_settings_btn public
* since we don't have map, use enabled
* fix image size
* can do clean up in another PR
show
* add line
* rename
* useless spacing
* use old nav icon
* handle DM icon (and test)
* clean up
* no reason
* remove old image
* don't use setCurrentIndex
* Revert "don't use setCurrentIndex"
This reverts commit 6fde765a3c.
* also can use a ternary
* seems cleanest
This reverts commit f928723070.
old-commit-hash: 0dd1dcc7d0
* first draft copy, needs updates
* gate behind exp mode
* can be one line
* this is no longer true
* toggle isn't just e2e long now, rename
* don't enable/disable
* kinda works!
* remove old giant qstring
* comment clean up
* similar breakpoint
* more clean up
* fixup onroad
* preserve planner behavior, and we don't need to look at confirmed param if we're onroad
* update translations
* vanish translations
* use scene for op long
* lowercase!
* updated copy
* need to check longitudinal here now too
* clean up!
* here is better
* used
* no nav emoji
* don't check param if not valid
* revert this
revert this
* ed
old-commit-hash: f973d605b2
* accept touch events in map settings
* draft
* draft 2.0
* revert this stuff
* need this
* fix
* clean up debug prints
* fraft
* only show map on closeSettings if nav
* works!
* can't do it here
* I was going to connect signals from UIState to HomeWindow, then to OnroadWidget, but that seems like too much
* just need to keep track of it in onroad, seems like the cleanest option
* ideally we show the map where we set the scene variable, and that's in map.cc
* old variable
* comments
* less confusing
* app comment
* add back
* fix
* move to top
* remove this comment
old-commit-hash: 34a5e626d6
* accept touch events in map settings
* use override
* revert this
* remove debug stuff
* add comments
* not the main purpose
old-commit-hash: 71e001ee57
* Indicate whether nav is enabled in UI
* update border spacing on both enabled and navEnabled change
* update less
* more
* cleanup
* simplify
* fix
---------
Co-authored-by: Cameron Clough <cameronjclough@gmail.com>
old-commit-hash: a66135665c
* border is for engagement state
* round shading too
* alerts =/= status
* no debug print
* Full still full
* more cleanup
* more radius
* Update mui too
* normal black
* cleanup
---------
Co-authored-by: Bruce Wayne <harald.the.engineer@gmail.com>
old-commit-hash: 07a68ca032
* read the accel from the submaster outside of the loop.
* const max_idx
* remove data copy and converting from list to vector
* correct name is len
* fix drawing last point
* add comment, remove right_points
* fix
---------
Co-authored-by: Shane Smiskol <shane@smiskol.com>
old-commit-hash: 2ec14c2065
* add accel
* debugging
* use uiPlan for acceleration
* draw on same frame, ui color enhancements
* adjustments
* not needed
* add back alerts and wide cam
* use linear accel -> saturation (red -> green transition is more gradual, should be easier to understand)
* 1.5x was good from the non-linear previous commit
* fix crash?
* revert draw on same frame
* bump lightness add lightness mod with comment for future use (reverting in next commit)
* revert (but keep lightness bump)
* max accel isn't blueish (#3DFF3D)
* clean up
* revert lightness
* remove experiment
* try a different domain
* doesn't work
This reverts commit 7a398b0392.
* clean that up
* actually should be 0.75
* some clean up
* debug timing
* fix
* debug
* round
* revert wide
* not used
* clean up
* remove slow qDebug
* this too
* draw max constant points, ensure we draw first and last
* clean up
* more clean up
* draft
* Revert "draft"
This reverts commit 59db097611.
* Revert "Revert "draft""
This reverts commit ee86c385b3.
* simplify
* clean that up
* and all that
* and more
* aaaand that
* aaaand that
* track vert is created in update_line_data, it us the sum of two equal
len lists
* keep debugging stuff around
* keep debugging stuff around
* remove prints
* rm that
* moreee
* use existing helper 😄
* clean up
* make it const
* F
---------
Co-authored-by: Bruce Wayne <harald.the.engineer@gmail.com>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: 884e36bc9d
* auto detect available streams
* no switch if wide cam not available
* clear frames before getAvailableStreams
* warning
* clear at same time
---------
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: d5375af2f5
* 10s lat
* Full length MPC
* redfine N
* Leave controls the same for now
* Updates
* use long plan in lat plan
* interp plan
* simplergit add selfdrive/controls/plannerd.py selfdrive/controls/
* expand to 10s
* revert this
* fix linter
* vizualize
* fix long test
* typo
* cleanup
* compiles
* unused
* unused
* bump cereal
* bump cereal
* use model if no uiplanm
* update replay
* update ref commit
* bump cereal to master
old-commit-hash: eb8bdc0026
* will draw
* gradient
* bg
* add sense of depth
* refactor
* cleanup
* fix endpoint
* clean up
* use array
* 1 matmul
* lives in modeldata
* standstill only
* remove bad pts
* do less math
* smooth
* kind
* fix d
* lineswidth
* fade in and out
* hide
* quick
* gray out
* fix joints
* offset
* rest icon
* clean up
* circle as state
* longlat
* new design
* gap and g
* scaledown, fix jts and unlock not standstill
* width
* different
* intermediate
* sand
* motion effect
* vis
* fix bg
* clean up
* t
* btn_size
* small speedup
* sligh
* clean up
* facelift
* match .2
* .4 is good
* size
* no ss
* rhd compat
* less filt
* more line
* engaged
* not white
* drop prop
* this is fine
* independent falg
* sg
* dont look like hitman
* cleanup
* little more
---------
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: 955c1dff45
* ui: tap experimental mode icon to toggle
After experimental mode has been enabled for the first time (confirmed),
it can be toggled by tapping the engage-ability/experimental mode icon
in the upper right.
Closes#27002
* replace with QPushButton
* fixes
* cleanup
old-commit-hash: 20fb2b9bb3