* rough multiple language demo
* more wrappings
* stash
* add some bad translations
* updates
* map from french to spanish still has same problem of needing to call setText on everything
* add files
* restart UI
* use return code
* relative path
* more translations
* don't loop restart
* Toggle and prime translations
* try on device
* try QComboBox with readable style
* stash
* not yet scrollable
* stash
* dynamic translations (doesn't work for dynamic widget strings yet)
* clean up multiple option selector
* store languages in json
* try transparent
* Try transparent popup
* see how this looks
* tweaks
* clean up
* clean up
* clean up 2 and missing tr
* wrap more strings
* missing updater
* fixes
* add basic test to ensure all strings wrapped
* try in CI
* clean up
* test name
* fix test
* always install qt dev tools
* fix deps
* fast test
* add section so it prints multiple errors
* debug
* debug
get rid of those
* make any difference?
* comment
* oh...
* run with offscreen platform
* try out section
* clean up
* fix missing wrappings (it works!)
* move down
* space
* clear relevant params, set TICI=1
old-commit-hash: 879a7c3201
* The default implementation calls mousePressEvent().
* no sidebar when entering body
* wrong one
* you can't double tap with body anyway (fixes inconsistencies with prime vs not prime)
* hide sidebar
old-commit-hash: 3a2bcc092c
* compute x and y offsets using calibration
* fix default calibration
* clamp to max values
* only use when valid
* not while calibrating
* less diff
* cleanup zoom
old-commit-hash: 915b4928ff
* ui: button pressed color add
* match colors from other buttons
Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: d2400150e5
* basic US design
* place based on center position
* fix typo
* eu sign without rounded box
* same as steering wheel icon
* proper rounded bottom for eu sign
* add border
* proper placement/sizes
* needs to be semi bold
* color changes
* only when engaged
* move helpers into util.h
* Fix MAX placement
* only change color when at least 5 over
* implement override state
* pixel perfect spacing around us sign
old-commit-hash: d528cd5568
* ui_blit working
* simpler and working
* more believable that it's real
* working on device
* build on pc
* use hardware pc
* reduce cpu usage
* yuv conversion to EGL
* move everything to cameraview
* some cleanup
* more cleanup
* init array
* init images with std::map
* dont destroy images
* do destroy images
Co-authored-by: Comma Device <device@comma.ai>
old-commit-hash: 1221aef233
* get log
* simplify two nonsense
* not needed
* libyuv is a joke
* clean up
* try small
* fast but not bad
* working
* clean up driverview
* simplified
* thats mirrored
* smol
* tweak
* ref is screen
* w/ ee
* update camera model
* no if TICI
* start
* update pose thresh
* less cpu more dsp
* new libyuv
* new snpe
* add files
* test
* should be fast
* update out len
* trigger test
* use master snpe
* add cereal
* update cereal
* refactor parsing
* missing ;
* get
* wrong type
* test model
* use driver data
* 10829278-72fe-4283-a118-2cef959ce174/1550
* no pf
* adapt driverview
* ;
* rhd learner
* update libyuv buildi x64
* ad4337ea
* remove blink slack
* test
* no
* use toggle
* b16
* fix for nv12
* 5b02cff5 both
* update test
* update cereal
* update cereal
* update cereal
* v2 packets
* revert libyuv
* no /
* update snpemodel
* ;
* memcpy
* fix test
* use toggle in driverview
* update power
* update replay
* Revert "update replay"
This reverts commit 1d0979ca59.
* update model ref
* halve cpu
* fake 8bit onnx runner
* same thresh as report
* cereal master
Co-authored-by: Comma Device <device@comma.ai>
old-commit-hash: d6c07a6b15
* rgb to nv12
* nv12 works (w memcpy)
* correct now
* no copy
* fix nv12 with fast debayer
* reverts of unused stuff
* ui use nv12
* comment out thumbnails for now
* rebase fix
* dm read nv12
* model read nv12
* fix ffmpeg encoder
* thumbnails from nv12
* replay to nv12
* python framereader support nv12
* remove hardcoded frame/buffer sizes
* fix build
* ffmpeg encoder fix buffers
* small cleanup
* reduce power usage test
* fix cpu usage test
* fix snapshot
* fix loggerd test
* bump cereal
Co-authored-by: Comma Device <device@comma.ai>
Co-authored-by: Joost Wooning <jwooning@gmail.com>
old-commit-hash: ea5b8cdfb1
* simulator: support running wide camera only
* proper frame id
* use param name that makes more sense
* do some cleanup
* Update tools/sim/bridge.py
Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: b5aed2bf67
* draw map with same uiUpdate signal as onroad window
* fix
* fix
* fix
* test
* test
* clean up
* clean up
* clean up
* draw instantly when dragging
* self explanatory
* remove line
* fix spacing
* see if we call ui'c sm->update before mapwindow
* Revert "see if we call ui'c sm->update before mapwindow"
This reverts commit e5dcd70013.
* sort includes
old-commit-hash: fb4b4773a5
* draw camera on same frame from modelV2
* fix reversing
* optimze
* sleep shorter
* heavy debugging
* clean up
* fix ui hang
* try this
* more generic implementation
* add unused flag back
* draw latest frames when camerad is coming up with no modeld
* only get modelV2 once
* fix drawing
* conflate, reduce buffer, and remove special case when starting
* make tests pass
* remove comments
* frame_id is a uint32_t
* not sure why passing to cameraview causes overflow
* ternary, not too complicated
* change to size
* rename to frame
* use unique_ptr
* Revert "use unique_ptr"
This reverts commit 955842d951.
* Assert buffer size
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* use one deque with pairs and uint32_t
* formatting
* frame offset
* Revert "frame offset"
This reverts commit a2cff8a2d5.
* use array
* add prints
* Revert "add prints"
This reverts commit d6978746e5.
* clean up
* this handles all cases
* we want to clip
* fixes going backwards when replay or modeld lags multiple frames, then skips multiple frames
fixes going backwards when replay or modeld lags multiple frames, then skips multiple frames
* fix rare case where camera is behind model
simpler comment
* draw latest frames if we start with no model, then hang on current frame until model catches up
fix
* store if it's updated
* accurate comment
* reset to latest on connect and showevent
* better order
* use quint32 for sending signal function
* use empty
* draft
* kinda works
* works
* one line
* debug
* clean up
* revert this
* to preserve behavior, think we need to poll these
* revert
* no timeout when modeld is not alive
* Update selfdrive/ui/qt/onroad.cc
* changes from other PR
* see if we're drawing dup model or camera frames
* looks good, just need to clean up
* debug
* clean up
* clean up
* revert these changes
* fix
* pretty simple, test on device
* clean up
* revert this
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: c10a2ef2e4
* ui: new notcar battery design
* if charging
* cleanup
* remove that
* slower
* real colors
* relative from left
* fix that
old-commit-hash: 043a309d67