* stash
* Revert "stash"
This reverts commit f0019010e28ffb6d70b3c84666572f30c22077c9.
* new laneless ui
* clean up
* always draw lane lines
* no compensation
* make sure it's long enough
* debug time
* tune design
* tune design 2
* correct scaling with new updated curve hue
* debug time
* full test
* revert test
* move yellow back a bit
* Renaming VISION_STREAM_RGB_.. to match yuv names like VISION_STREAM_ROAD
VISION_STREAM_RGB_BACK -> VISION_STREAM_RGB_ROAD
VISION_STREAM_RGB_FRONT -> VISION_STREAM_RGB_DRIVER
* little more
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* Store prime type in param
* set tethering metric based on prime type
* update existing connections
* returning zero is fine
* always set
* add callback on activate
* call systemctl
* match server enum
* add delay
* assume field is there
* snake case
* move ui_draw_world to qt
* draw world if world_objects_visible is true
* cleanup
* cleanup includes
* continue
* cleanup
* cleanup
* enable multisampling on all devices
* navd: render simple map
* render route
* offscreen rendering
* cleanup
* more cleanup
* render into visionIPC
* rename class
* split position update from route update
* stop broadcast if not active
* gate vipc server behind flag
* add python library
* faster
* no vipc from python
* put behind extras
* only send when loaded
* add glFlush just to be sure
* cleanup settings into helper function
* function ordering
* broadcast thumbnails
* put behind param
* adjust zoom level
* add route to python bindings
* revert that freq change
* add logging if map rendering is enabled
* use rlogs if available
* bump cereal
* Add navd folder
* prints route instructions to console
* broadcast NavInstuction without lanes
* show basic instructions and eta
* parse out lane info
* use swaglog
* clip distance on ui side
* draw lane directions
* show route
* add to process config
* add to release files
* small cleanup
* show route without gps
* pop open map on initial route
* fix error messages around no gps
* done
* make persistent process
* handle end of route
* clear route on offroad
* only one timer
* fix layout hacks
* explicit rendering at 20Hz
* use mapbox proxy
* remove MapboxToken param
* do not log jwt
* remove import
* move to staging url
* put has_prime in ui state
* logic was flipped
* Update selfdrive/ui/qt/maps/map.h
* use CameraViewWidget
* no timer, updateFrame after frameSwapped
* use QOpenGLShaderProgram
* merge master
* remove that
* new function setStreamType
* continue
* remove showEvent
* cleanup
* cleanup
* little more
* fix black screen on startup
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* draw border in OnroadAlerts
* non transparent
* no scissor
* set video_rect to the full size
* fix header gradient
* Revert "fix header gradient"
This reverts commit f5565c19d5cabda22fe6b60af23dc26727ecd5bc.
* Revert "set video_rect to the full size"
This reverts commit c012db105a8cabd140971208431d83ae3592b70e.
* fix scissor
* fix header gradient
* set scissor box to video_rect when draw lines
* move up eta
* init alert_size to NONE
* remove glScissor
* cleanup
* rename draw_video_frame to draw_vision_frame
* remove space
* add comment
* move border to OnroadWindow
* cleanup signals
* fw declare MapWindow
* fix build err
* remove viz_rect
* fix build err
* continue
* cleanup
* text rect:no border
* use signals
* remove space
cleanup
* merge master
* fix map eta
* get bgColor from alerts
* update alerts in OnroadWindow
* add function clearAlert
* repaint border
* init bg color to STATUS_DISENGAGED
* no black frame
* cleanup
Co-authored-by: Willem Melching <willem.melching@gmail.com>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>