217 Commits (a2cff8a2d57a02f314d9f6adb7221b193a150e4c)

Author SHA1 Message Date
Shane Smiskol a2cff8a2d5 frame offset 3 years ago
Shane Smiskol 431b874910 formatting 3 years ago
Shane Smiskol 98fdc43a4c use one deque with pairs and uint32_t 3 years ago
Shane Smiskol d753b041c3
Assert buffer size 3 years ago
Shane Smiskol f897b3868e Revert "use unique_ptr" 3 years ago
Shane Smiskol 955842d951 use unique_ptr 3 years ago
Shane Smiskol 4103e21e11 rename to frame 3 years ago
Shane Smiskol e3e59805c3 change to size 3 years ago
Shane Smiskol 830f64e02c ternary, not too complicated 3 years ago
Shane Smiskol 24585a76bc not sure why passing to cameraview causes overflow 3 years ago
Shane Smiskol 2cc2a2f1c9 frame_id is a uint32_t 3 years ago
Shane Smiskol aff7d92696 remove comments 3 years ago
Shane Smiskol 5895ba2d03 make tests pass 3 years ago
Shane Smiskol 007d8cd6c0 conflate, reduce buffer, and remove special case when starting 3 years ago
Shane Smiskol 20fa6767c7 fix drawing 3 years ago
Shane Smiskol 1dee4855a5 draw latest frames when camerad is coming up with no modeld 3 years ago
Shane Smiskol 3985023069 more generic implementation 3 years ago
Willem Melching aac7248a01
ui: fix cameraview widget on MacOS after YUV changes (#24506) 3 years ago
Willem Melching 3fc01ec15a
cameraview.cc: set alignment to 1 when copying texture (#24418) 3 years ago
Shane Smiskol 546cb349e8 try this 3 years ago
Shane Smiskol 28a21bcd5a fix ui hang 3 years ago
Shane Smiskol 239f0bbdad clean up 3 years ago
Joost Wooning 7ac92938d2
UI: remove unused lock and fence (#24355) 3 years ago
Willem Melching a3cfa444d3
ui: combine OnroadHud into NvgWindow (#24369) 3 years ago
Shane Smiskol 55380c5bf2 heavy debugging 3 years ago
Shane Smiskol 83d6689fd4 sleep shorter 3 years ago
Shane Smiskol d593935001 optimze 3 years ago
Shane Smiskol bfeddc0a14 fix reversing 3 years ago
Shane Smiskol 0bebfffdc4 draw camera on same frame from modelV2 3 years ago
Joost Wooning f84fdc86bb
UI: remove memcpy on frame receive (#24318) 3 years ago
Joost Wooning 43f43b1c64
UI: use YUV stream instead of RGB (#24317) 3 years ago
Adeeb Shihadeh 13e1c0b339 Revert "UI: remove RGB buffer usage (#24298)" 3 years ago
Joost Wooning b9907e86b2
UI: remove RGB buffer usage (#24298) 3 years ago
Adeeb Shihadeh 5c48e7bc86
remove comma two support (#24248) 3 years ago
Shane Smiskol 4802c864d5
ui: repaint toggles after offroadTransition (#24038) 3 years ago
Gijs Koning 57b6fdc17a
Rename RGB vision streams to match YUV streams (#23961) 3 years ago
Willem Melching 4e4cb07297
ui: configure tethering based on prime type (#23733) 3 years ago
Dean Lee 786152f0f1
remove trailing whitespaces (#23716) 3 years ago
Willem Melching d77782ea93
CameraView: sync pbo with glFence instead of calling glFinish (#23409) 3 years ago
Willem Melching 8d80c0107f
catch gl_buffer->map() returning nullptr (#23411) 3 years ago
Adeeb Shihadeh 25f51470fc Revert "CameraView: sync pbo with glFence instead of calling glFinish (#23293)" 3 years ago
Adeeb Shihadeh 34926dfab5 Revert "cameraview.cc: call glFlush after creating fence" 3 years ago
Willem Melching 8655f6df6b cameraview.cc: call glFlush after creating fence 3 years ago
Dean Lee 5dbdad3276
CameraView: sync pbo with glFence instead of calling glFinish (#23293) 3 years ago
George Hotz 16dd7ce1fe
build for mac (#23048) 3 years ago
Dean Lee 5810583d57
UI: always clear CameraView background (#23231) 3 years ago
Adeeb Shihadeh 472177e2a8 Revert "Qt/SetingWindow: faster initialization and painting (#21764)" 3 years ago
Dean Lee 2483fc5d5d
ui: singleton uistate (#22789) 3 years ago
Dean Lee d4b8cba0f6
move LayoutWidget,ClickableWidget to controls (#23207) 3 years ago
Dean Lee f482354e4e
Qt/SetingWindow: faster initialization and painting (#21764) 3 years ago