* UI: fade into wide camera
* handle routes with no wide calib
* more cleanup
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: dbc30c053c
* driverview
* auto choose
* useless
* remove
* modeld not use toggle
* remove from params
* should have commissue anyway
* delete icon file
* deal with init more elegantly and prohibit switching when engaged
* nonblock save when not unstable
* filter very low speeds
* a few more secs dont harm
* draw icon
* match
* radius
* use const
* ref commit
* new transs
* put_bool_nonblocking
* 5k route tune
* ref comm
Co-authored-by: Comma Device <device@comma.ai>
old-commit-hash: 22408781f7
* prereq for matching speeds shown on cars dash
* also handle fallback in the ui for replay
* update translations
* update ref
old-commit-hash: c3e95d5e19
* nav: show on left side of onroad ui
* add toggle
* capitalization
* update translations
* single params object
* skip unfinished translations test
Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: 93cd0285ac
* rough multiple language demo
* more wrappings
* stash
* add some bad translations
* updates
* map from french to spanish still has same problem of needing to call setText on everything
* add files
* restart UI
* use return code
* relative path
* more translations
* don't loop restart
* Toggle and prime translations
* try on device
* try QComboBox with readable style
* stash
* not yet scrollable
* stash
* dynamic translations (doesn't work for dynamic widget strings yet)
* clean up multiple option selector
* store languages in json
* try transparent
* Try transparent popup
* see how this looks
* tweaks
* clean up
* clean up
* clean up 2 and missing tr
* wrap more strings
* missing updater
* fixes
* add basic test to ensure all strings wrapped
* try in CI
* clean up
* test name
* fix test
* always install qt dev tools
* fix deps
* fast test
* add section so it prints multiple errors
* debug
* debug
get rid of those
* make any difference?
* comment
* oh...
* run with offscreen platform
* try out section
* clean up
* fix missing wrappings (it works!)
* move down
* space
* clear relevant params, set TICI=1
old-commit-hash: 879a7c3201
* compute x and y offsets using calibration
* fix default calibration
* clamp to max values
* only use when valid
* not while calibrating
* less diff
* cleanup zoom
old-commit-hash: 915b4928ff
* basic US design
* place based on center position
* fix typo
* eu sign without rounded box
* same as steering wheel icon
* proper rounded bottom for eu sign
* add border
* proper placement/sizes
* needs to be semi bold
* color changes
* only when engaged
* move helpers into util.h
* Fix MAX placement
* only change color when at least 5 over
* implement override state
* pixel perfect spacing around us sign
old-commit-hash: d528cd5568
* simulator: support running wide camera only
* proper frame id
* use param name that makes more sense
* do some cleanup
* Update tools/sim/bridge.py
Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: b5aed2bf67
* draw camera on same frame from modelV2
* fix reversing
* optimze
* sleep shorter
* heavy debugging
* clean up
* fix ui hang
* try this
* more generic implementation
* add unused flag back
* draw latest frames when camerad is coming up with no modeld
* only get modelV2 once
* fix drawing
* conflate, reduce buffer, and remove special case when starting
* make tests pass
* remove comments
* frame_id is a uint32_t
* not sure why passing to cameraview causes overflow
* ternary, not too complicated
* change to size
* rename to frame
* use unique_ptr
* Revert "use unique_ptr"
This reverts commit 955842d951.
* Assert buffer size
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* use one deque with pairs and uint32_t
* formatting
* frame offset
* Revert "frame offset"
This reverts commit a2cff8a2d5.
* use array
* add prints
* Revert "add prints"
This reverts commit d6978746e5.
* clean up
* this handles all cases
* we want to clip
* fixes going backwards when replay or modeld lags multiple frames, then skips multiple frames
fixes going backwards when replay or modeld lags multiple frames, then skips multiple frames
* fix rare case where camera is behind model
simpler comment
* draw latest frames if we start with no model, then hang on current frame until model catches up
fix
* store if it's updated
* accurate comment
* reset to latest on connect and showevent
* better order
* use quint32 for sending signal function
* use empty
* draft
* kinda works
* works
* one line
* debug
* clean up
* revert this
* to preserve behavior, think we need to poll these
* revert
* no timeout when modeld is not alive
* Update selfdrive/ui/qt/onroad.cc
* changes from other PR
* see if we're drawing dup model or camera frames
* looks good, just need to clean up
* debug
* clean up
* clean up
* revert these changes
* fix
* pretty simple, test on device
* clean up
* revert this
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: c10a2ef2e4
* stash
* Revert "stash"
This reverts commit f0019010e28ffb6d70b3c84666572f30c22077c9.
* new laneless ui
* clean up
* always draw lane lines
* no compensation
* make sure it's long enough
* debug time
* tune design
* tune design 2
* correct scaling with new updated curve hue
* debug time
* full test
* revert test
* move yellow back a bit
old-commit-hash: 998cd7fa20
* Renaming VISION_STREAM_RGB_.. to match yuv names like VISION_STREAM_ROAD
VISION_STREAM_RGB_BACK -> VISION_STREAM_RGB_ROAD
VISION_STREAM_RGB_FRONT -> VISION_STREAM_RGB_DRIVER
* little more
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: 57b6fdc17a