* Store prime type in param
* set tethering metric based on prime type
* update existing connections
* returning zero is fine
* always set
* add callback on activate
* call systemctl
* match server enum
* add delay
* assume field is there
* snake case
* add test for local route
* retry download on network error
* sleep 500ms before retry
* read 100 frames
* read more segments from route
* add REQUIRE
* initial version
* print all message's in ncurses window
* show download progress bar
* move all to class ConsoleUI
* timeline
* improve timeline&stats
* fix logMessage
* add warning indicator
* continue
* cleanup
* cast type to int
* simplify seekToFlag
* more
* <=
* handle enter
* add box to logging window
* fix multiple threads problem
* fix concurrency issues
* draw indicator
* many improvements
* more
* fix multipe threads logging
* stop replay before exit
* use lambda instead of std::bind
* cleanup
* small cleanup
* use carFingerPrint
* don't emit signal in replay::stream
* merge car_events into timeline
* cleanup DonloadStats
* cleanup
* rename carname to carFingerprint
* improve alert
* add comments
* add help functions
templete function
* handle term resize
* display replaying status
* rename to INSTANT
* helper function pauseReplay
* more
* cleanup
use rDebug
* no template
* less colors
* remove function mv_add_str
* use BORDER_SIZE
* tune colors
* add spaces
* apply reviews
use /
Using the narrow camera as a light sensor meant that the
reflection of our own headlights, tail lights, and head lights
of opposing vehicles dominated the sensor value at night
even though the broader overall scene is very dark.
This has very little effect during daylight hours. The change
affects nightime driving the most, resulting in a dimmer
screen when it is dark.
I think this makes more sense as the wide angle camera's
field of view is much closer to the human eye's field of
view than the narrow road camera.
* CameraView: sync pbo with glFence instead of calling glFinish (#23293)
* Sync pbo with fence
* use std::unique_ptr
* cameraview.cc: call glFlush after creating fence
Co-authored-by: Dean Lee <deanlee3@gmail.com>
* seek engament/disengament in qlogs
* cleanup
* cleanup
* little more
* add output
* remove qinfo
* fix typo
* do nothing if tm less than current mono time
* const
* short variable name
* lgtm