* Renaming VISION_STREAM_RGB_.. to match yuv names like VISION_STREAM_ROAD
VISION_STREAM_RGB_BACK -> VISION_STREAM_RGB_ROAD
VISION_STREAM_RGB_FRONT -> VISION_STREAM_RGB_DRIVER
* little more
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* Store prime type in param
* set tethering metric based on prime type
* update existing connections
* returning zero is fine
* always set
* add callback on activate
* call systemctl
* match server enum
* add delay
* assume field is there
* snake case
* CameraView: sync pbo with glFence instead of calling glFinish (#23293)
* Sync pbo with fence
* use std::unique_ptr
* cameraview.cc: call glFlush after creating fence
Co-authored-by: Dean Lee <deanlee3@gmail.com>
* move ui_draw_world to qt
* draw world if world_objects_visible is true
* cleanup
* cleanup includes
* continue
* cleanup
* cleanup
* enable multisampling on all devices
* Replace existing symbol with apostrophe
Without `'`, I cannot type my WiFi password... though it might be time
to rotate it.
* Replace extra bactic with apostrophe
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* navd: render simple map
* render route
* offscreen rendering
* cleanup
* more cleanup
* render into visionIPC
* rename class
* split position update from route update
* stop broadcast if not active
* gate vipc server behind flag
* add python library
* faster
* no vipc from python
* put behind extras
* only send when loaded
* add glFlush just to be sure
* cleanup settings into helper function
* function ordering
* broadcast thumbnails
* put behind param
* adjust zoom level
* add route to python bindings
* revert that freq change
* add logging if map rendering is enabled
* use rlogs if available
* bump cereal
* move vipc to thread
* use invokeMethod
* cleanup
* latest_frame = nullptr
* space
* safe quit
* running_-> exit_
* recv timeout 1000
* cleanup
* run in loop
* requestInterruption
* block queue on vipcConnected for thread safety
* cleanup
* remove unused signal updateFrame
* make signals public
* dont emit signal in update
* apply reviews
* cleanup
* little more cleanup
* fix
* use glTexSubImage2D
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* use mapbox proxy
* remove MapboxToken param
* do not log jwt
* remove import
* move to staging url
* put has_prime in ui state
* logic was flipped
* Update selfdrive/ui/qt/maps/map.h
* c3 is straightforward
* c2 transform
* c3 preview
* alpha model
* Revert "alpha model": wrong quantization data
This reverts commit b50e573973.
* yuv looks good
* a55b
* const int
* block top deadzone
* new box alpha curve
* update k
* fix debug
* rhd use same offset
* box shift for rhd
* 7e3e
* set new thresh
* update ref
* explain
* remove e2e
* same metric thresh
* process isocc
* model
* cancel extra policy
* update numbers
* new model
* update cereal
* up cereal
Co-authored-by: Comma Device <device@comma.ai>
* use CameraViewWidget
* no timer, updateFrame after frameSwapped
* use QOpenGLShaderProgram
* merge master
* remove that
* new function setStreamType
* continue
* remove showEvent
* cleanup
* cleanup
* little more
* fix black screen on startup
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>