* CameraView: sync pbo with glFence instead of calling glFinish (#23293)
* Sync pbo with fence
* use std::unique_ptr
* cameraview.cc: call glFlush after creating fence
Co-authored-by: Dean Lee <deanlee3@gmail.com>
* move ui_draw_world to qt
* draw world if world_objects_visible is true
* cleanup
* cleanup includes
* continue
* cleanup
* cleanup
* enable multisampling on all devices
* navd: render simple map
* render route
* offscreen rendering
* cleanup
* more cleanup
* render into visionIPC
* rename class
* split position update from route update
* stop broadcast if not active
* gate vipc server behind flag
* add python library
* faster
* no vipc from python
* put behind extras
* only send when loaded
* add glFlush just to be sure
* cleanup settings into helper function
* function ordering
* broadcast thumbnails
* put behind param
* adjust zoom level
* add route to python bindings
* revert that freq change
* add logging if map rendering is enabled
* use rlogs if available
* bump cereal
* move vipc to thread
* use invokeMethod
* cleanup
* latest_frame = nullptr
* space
* safe quit
* running_-> exit_
* recv timeout 1000
* cleanup
* run in loop
* requestInterruption
* block queue on vipcConnected for thread safety
* cleanup
* remove unused signal updateFrame
* make signals public
* dont emit signal in update
* apply reviews
* cleanup
* little more cleanup
* fix
* use glTexSubImage2D
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* use CameraViewWidget
* no timer, updateFrame after frameSwapped
* use QOpenGLShaderProgram
* merge master
* remove that
* new function setStreamType
* continue
* remove showEvent
* cleanup
* cleanup
* little more
* fix black screen on startup
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>