* move variables into UIScene
* rebase master
* rebase master
* rebase master
* rebase master
* rebase master
* rebase master
* fix build error
* cleanup
Co-authored-by: Willem Melching <willem.melching@gmail.com>
* fixup ui
* works
* new formate
* more cleanup
* works I assume we need a library somehow
* more readable
* fix lead sign
* put on road
* transformations lib
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* mv sidebar_collapsed&viz_rect to struct UIState
* rebase master
* rebase master
* rebase master
* revert that
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* lead indicator in 3D
* more
* Update selfdrive/ui/ui.cc
Co-authored-by: Willem Melching <willem.melching@gmail.com>
Co-authored-by: Willem Melching <willem.melching@gmail.com>
* Squashed vipc
* Update release files
* Remove else
* add visionipc to release files
* use poller in vipc receive
* opencl framework instead of lib on macos
* Fix camera webcam
* Fix opencl on mac in ui
* more webcam fixes
* typo in ui sconsfile
* Use cur_yuv_buf
* visionbuf c++ class
* Camera qcom was still using visionbuf_allocate
* Turn loggerd back on
* fix snapshot
* No build needed
* update test camerad
* no more release callback
* make encoder c++
* Revert "no more release callback"
This reverts commit e5707b07002fee665d0483d90713154efc2d70d4.
* fix exit handlers
* No need to check errno
* move release callback call
* s/VIPCBufExtra/VisionIpcBufExtra/g
* use non blocking connect
* ui use non blocking connect
* Lower condition variable wait time
* Snapshot cleanup
* bump cereal
* bump cereal
* camera unresponsive
* blue and remove loge
* simplify
* should override to avoid blank screen
* let it be
* stop sound
Co-authored-by: WXEon <device@comma.ai>
* refactor draw model
* rebase master
* correct valid_len
* rename function
* rename variables
* white space
* rebase to master
* e16c13ac-927d-455e-ae0a-81b482a2c787
* start rewriting
* save proress
* compiles!
* oops
* many fixes
* seems to work
* fix desires
* finally cleaned
* wrong std for ll
* dont pulse none
* compiles!
* ready to test
* WIP does not compile
* compiles
* various fixes
* does something!
* full 3d
* not needed
* draw up to 100m
* fix segfault
* wrong sign
* fix flicker
* add road edges
* finish v2 packet
* Added pytorch supercombo
* fix rebase
* no more keras
* Hacky solution to the NCHW/NHWC incompatibility between SNPE and our frame data
* dont break dmonitoringd, final model 229e3ce1-7259-412b-85e6-cc646d70f1d8/430
* fix hack
* Revert "fix hack"
This reverts commit 5550fc01a7881d065a5eddbbb42dac55ef7ec36c.
* Removed axis permutation hack
* Folded padding layers into conv layers
* Removed the last pad layer from the dlc
* Revert "Removed the last pad layer from the dlc"
This reverts commit b85f24b9e1d04abf64e85901a7ff49e00d82020a.
* Revert "Folded padding layers into conv layers"
This reverts commit b8d1773e4e76dea481acebbfad6a6235fbb58463.
* vision model: 5034ac8b-5703-4a49-948b-11c064d10880/780 temporal model: 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 with permute + pool opt
* fix ui drawing with clips
* ./compile_torch.py 5034ac8b-5703-4a49-948b-11c064d10880/780 dfcd2375-81d8-49df-95bf-1d2d6ad86010/450 with variable history length
* std::clamp
* not sure how this compiled before
* 2895ace6-a296-47ac-86e6-17ea800a74e5/550
* db090195-8810-42de-ab38-bb835d775d87/601
* 5m is very little
* onnx runner
* add onnxruntime to pipfile
* run in real time without using the whole CPU
* bump cereal;
* add stds
* set road edge opacity based on stddev
* don't access the model packet in paint
* convert mat.h to a c++ header file (#2499)
* update tests
* safety first
Co-authored-by: deanlee <deanlee3@gmail.com>
Co-authored-by: mitchell <mitchell@comma.ai>
Co-authored-by: Comma Device <device@comma.ai>
Co-authored-by: George Hotz <george@comma.ai>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>