* rough multiple language demo
* more wrappings
* stash
* add some bad translations
* updates
* map from french to spanish still has same problem of needing to call setText on everything
* add files
* restart UI
* use return code
* relative path
* more translations
* don't loop restart
* Toggle and prime translations
* try on device
* try QComboBox with readable style
* stash
* not yet scrollable
* stash
* dynamic translations (doesn't work for dynamic widget strings yet)
* clean up multiple option selector
* store languages in json
* try transparent
* Try transparent popup
* see how this looks
* tweaks
* clean up
* update names
* Add Chinese (Simplified) translations
* Do missing French translations
* unit tests caught that :)
* fix test
* fix other test (on PC)
* add entries to dialog to test
* add cancel button, clean up a bit
* just chinese
* some clean up
* use quotes
* clean up
* Just quit, set timeout to 0
* half a second
* use exitcode
* don't print if it's expected
* this comment is outdated
* update translations
* Update translations
* re-order input classes
* Update line numbers
* use enabled property for button style
* Get rid of ListWidget
* Update line numbers
* Log failed to load language
* Log failed to load language
* Move to utils and fix english logging
extra line
* Update translations
* spacing
* looks a bit better
* try this instead of exitcode
fixes
fix
* only one function
* comment
* Update line numbers
* fixup some japanese translations
* clean up multi option dialog
* Update line numbers
old-commit-hash: 949de4d2b6
* ui: use laikad position when locationd is not ready
* cleanup
* same threshold as locationd
* use first bearing directly
* use in navd too
old-commit-hash: a9401319df
* compute x and y offsets using calibration
* fix default calibration
* clamp to max values
* only use when valid
* not while calibrating
* less diff
* cleanup zoom
old-commit-hash: 915b4928ff
* simulator: support running wide camera only
* proper frame id
* use param name that makes more sense
* do some cleanup
* Update tools/sim/bridge.py
Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: b5aed2bf67
* draw map with same uiUpdate signal as onroad window
* fix
* fix
* fix
* test
* test
* clean up
* clean up
* clean up
* draw instantly when dragging
* self explanatory
* remove line
* fix spacing
* see if we call ui'c sm->update before mapwindow
* Revert "see if we call ui'c sm->update before mapwindow"
This reverts commit e5dcd70013.
* sort includes
old-commit-hash: fb4b4773a5
* Store prime type in param
* set tethering metric based on prime type
* update existing connections
* returning zero is fine
* always set
* add callback on activate
* call systemctl
* match server enum
* add delay
* assume field is there
* snake case
old-commit-hash: 4e4cb07297
Using the narrow camera as a light sensor meant that the
reflection of our own headlights, tail lights, and head lights
of opposing vehicles dominated the sensor value at night
even though the broader overall scene is very dark.
This has very little effect during daylight hours. The change
affects nightime driving the most, resulting in a dimmer
screen when it is dark.
I think this makes more sense as the wide angle camera's
field of view is much closer to the human eye's field of
view than the narrow road camera.
old-commit-hash: 347583d423
* refactor updateWakefulness
* don't hide sidebar
* rename reset->reset_timeout
* move related variables and functions into class Device
* reset timeout in ctor
* set timeout to 10s if ignition is on
* cleanup
* remove unused QTimer *timer
* check getTimestamp
* keep socket reading in update_state
* keep filtering
Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: c5dbee4e58
* move ui_draw_world to qt
* draw world if world_objects_visible is true
* cleanup
* cleanup includes
* continue
* cleanup
* cleanup
* enable multisampling on all devices
old-commit-hash: 20f571db3c
* draw leads detected from radar since it has a low speed override
* comment
* fill lead_verticies
* fix
* Revert changes
Revert "fix"
This reverts commit 7a478c435a0913e09512801309cf52654f3e17ac.
Revert "fill lead_verticies"
This reverts commit 5cdf265bb98480413a4a83c093b3e00489ba2f94.
Revert "comment"
This reverts commit 24a8a3fc2beef263909810d828d4e4fb5ea576e8.
Revert "draw leads detected from radar since it has a low speed override"
This reverts commit 4679fa5d16c7e961def9aaa52e92fb7d994a830d.
* Revert "Draw model leads (#21864)"
This commit reverts f1003b8c85f73d9fbecd0b83bc9a6de6f46ea0c0
old-commit-hash: fa55dbe983
* use CameraViewWidget
* no timer, updateFrame after frameSwapped
* use QOpenGLShaderProgram
* merge master
* remove that
* new function setStreamType
* continue
* remove showEvent
* cleanup
* cleanup
* little more
* fix black screen on startup
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: a034926264