Shane Smiskol
d0069c136b
raylib: fix experimental mode path gradient ( #36033 )
...
* fix!
* this is enough to fix the broken colors
* clean up
* fix
* use last colors -- need this so we don't have to always pass perfect gradient
* clean up
* clean up
* clean up
1 day ago
Dean Lee
903f426bb9
ui: fix shader polygon artifacts on device ( #35568 )
...
fix shader polygon artifacts on device
2 months ago
Adeeb Shihadeh
6d09b2405e
raylib: fix shaders on macOS ( #35411 )
...
* fix shaders
* runs now
2 months ago
Shane Smiskol
29830440b4
format raylib ( #35483 )
...
* format raylib
* not really sure what this is
3 months ago
Dean Lee
d992d138bf
system/ui: enhance polygon fill with AABB clipping and fixed fill color issues ( #35408 )
...
enhance polygon fill with AABB clipping and fixed fill color issues
3 months ago
Dean Lee
ad0e556236
system/ui: fix gradient rendering to match Qt linear gradients ( #35378 )
...
Fix shader_polygon gradient rendering to match Qt linear gradients
3 months ago
Dean Lee
3682fac7b6
system/ui: optimizes the draw_polygon() and improving code maintainability ( #35366 )
...
improve draw_polygon
3 months ago
Dean Lee
6c28575573
system/ui: GPU-accelerated polygon rendering with anti-aliasing and gradients ( #35357 )
...
* Add GPU-accelerated polygon rendering with anti-aliased edges and gradient support
* use np array
* update ModelRenderer
* ndarray
* cleanup
* improve shader
* Revert "improve shader"
This reverts commit 992247617a
.
* improve shader for smoother edges
3 months ago