* Added model_replay and fixed some bugs in camera_replay
* Unpack capnp logs on device
* add sync to device
* GPU now also works on PC
* update model ref
* update refs
* dont change this one
* Use pipeline calib instead of rlog calib
* remove that
* update refs
Co-authored-by: Willem Melching <willem.melching@gmail.com>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: bbe9accd4d
* refactor draw model
* rebase master
* correct valid_len
* rename function
* rename variables
* white space
* rebase to master
* e16c13ac-927d-455e-ae0a-81b482a2c787
* start rewriting
* save proress
* compiles!
* oops
* many fixes
* seems to work
* fix desires
* finally cleaned
* wrong std for ll
* dont pulse none
* compiles!
* ready to test
* WIP does not compile
* compiles
* various fixes
* does something!
* full 3d
* not needed
* draw up to 100m
* fix segfault
* wrong sign
* fix flicker
* add road edges
* finish v2 packet
* Added pytorch supercombo
* fix rebase
* no more keras
* Hacky solution to the NCHW/NHWC incompatibility between SNPE and our frame data
* dont break dmonitoringd, final model 229e3ce1-7259-412b-85e6-cc646d70f1d8/430
* fix hack
* Revert "fix hack"
This reverts commit 5550fc01a7881d065a5eddbbb42dac55ef7ec36c.
* Removed axis permutation hack
* Folded padding layers into conv layers
* Removed the last pad layer from the dlc
* Revert "Removed the last pad layer from the dlc"
This reverts commit b85f24b9e1d04abf64e85901a7ff49e00d82020a.
* Revert "Folded padding layers into conv layers"
This reverts commit b8d1773e4e76dea481acebbfad6a6235fbb58463.
* vision model: 5034ac8b-5703-4a49-948b-11c064d10880/780 temporal model: 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 with permute + pool opt
* fix ui drawing with clips
* ./compile_torch.py 5034ac8b-5703-4a49-948b-11c064d10880/780 dfcd2375-81d8-49df-95bf-1d2d6ad86010/450 with variable history length
* std::clamp
* not sure how this compiled before
* 2895ace6-a296-47ac-86e6-17ea800a74e5/550
* db090195-8810-42de-ab38-bb835d775d87/601
* 5m is very little
* onnx runner
* add onnxruntime to pipfile
* run in real time without using the whole CPU
* bump cereal;
* add stds
* set road edge opacity based on stddev
* don't access the model packet in paint
* convert mat.h to a c++ header file (#2499)
* update tests
* safety first
Co-authored-by: deanlee <deanlee3@gmail.com>
Co-authored-by: mitchell <mitchell@comma.ai>
Co-authored-by: Comma Device <device@comma.ai>
Co-authored-by: George Hotz <george@comma.ai>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: 08846b5c0e
* kind of works
* move that
* hack to get camerad to reliably terminate
* not sure why SIGTERM wasn't working before
* compare bytes
* clean up some hacks
* gitignore
* fix that
* WIP
* no reboot
* comparison works
* pretty print
* fix build
* run in jenkins
* python path
* space
* raise timeout
* new eon
* skip the copy
* spinner
* spin less
* update model ref commit
* reenable that
* clean up
* fix jenkinsfile
* parallel
* wrap it in a stage
* fix linter
* better progress
* lower timeout
Co-authored-by: Comma Device <device@comma.ai>
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: 63c8e8439b