* actually works
* fix shader grad
* switch
* our own triangulate
* this is amazing
* ok 100 is too much for 3x. 10?
* fix colors
* review intern chad
* fmt
* rm for the line count
* bye
* rm
* see the diff
* start to revert nulleffect
* fix
* fix
* always feather
* aliasing doesn't seem necessary
* aliasing doesn't seem necessary
* fix lane lines disappearing halfway up due to buggy deduping -- very simple triangulation function takes ~same CPU time + same GPU utilization on PC (nvidia-smi)
* remove old
* even simpler triangulate
* this is useless
* more revert
* split color out again
* clean up ai bs
* back to original names
* more clean up
* stop it
* this limiting logic split out feels more even // less super dense
* typing
* clean up a little
* move to get grad color
* RM
* flip
* document
* clean up
* clean up
* clean
* clean up
* not a "state"
* clean up
* that did nothing
* cmt
* fix!
* this is enough to fix the broken colors
* clean up
* fix
* use last colors -- need this so we don't have to always pass perfect gradient
* clean up
* clean up
* clean up