* refactor: move button to widgets folder
* refactor: move inputbox to widgets folder
* refactor: move label to widgets folder
* refactor: move list_view to widgets
* refactor: move scroll_panel to widgets
* refactor: move scroller to widgets
* refactor: move toggle to widgets
* refactor: Move widget.py to widgets/__init__.py
* fix: remove extra list_view
* refactor: rearrange some of the imports
* fix: remove extra scroller.py
* fix: Add scroller back
* fix: delete right scroller.py this time
* move scroll_panel back to system/ui/lib
* add todos for label and button
* refactor(raylib): use dictionary to map font weight to file name
* refactor: add space
* refactor: format
* refactor: Switch FontWeight to a StrEnum with font file values
* update settings close text to use multiplication x character
* add todo
* fix: Add settings close text char to loaded glyphs
* refactor: Use font medium for settings close button text and remove font bold property; change font_)medium property to font_weight
* move close icon down a bit
* fix: offset settings close text in button to correct centering
* fix: remove horizontal offset
* refactor: it's actually a font, so rename back
* mouse thread
* instanciate mouse
* type that
* pc handling
* use mouse event list in widget
* use events in scroll panel
* no stop that
* hack for now
* typing
* run
* clean up
* encode/store audio as part of video file
* better match write_audio() with write()
* handle different FFmpeg versions, flush audio encoder, suppress encoder QAvg/info messages
* use audio_buffer.size() instead of keeping track of size separately
* no more for loops
* save to qcam and rlog
* assert audio support check
* microphone --> soundPressure, audioData --> rawAudioData
* deque much more efficient if buffer ever >> frame_size, ~ same performance for defaults
* cleanup and fix time scaling
* initialize audio separately and pass sample_rate in
* update comments
* ensure header is written before writing audio
* buffer audio frame but do not process before header written
* handle buffer overflow now that we are using as an actual buffer
* spelling
* store/send mic audio with toggle
* script to extract audio from logs
* change description and add translation placeholders
* microphone icon
* apply toggle in loggerd
* add legnth and counter
* startFrameIdx counter
* Revert "change description and add translation placeholders"
This reverts commit 7baa1f6de9.
* send mic data first and then calc
* restore changed description/icon after revert
* adjust fft samples to keep old time window
* remove extract_audio.py since audio is now stored in qcam isntead of rlog
* qt microphone recording icon
* Revert "remove extract_audio.py since audio is now stored in qcam isntead of rlog"
This reverts commit 7a3a75bd8d.
* move extract_audio script and output file by default
* remove length field
* recording indicator swaps sides based on lhd/rhd
* use record icon from comma body
* Update toggle description
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* update raylib toggle desc cause I did earlier
* microphone --> soundPressure, audioData --> rawAudioData
* cleanup unused var
* update README
* sidebar mic indicator instead of annotated camera
* improve logic readability
* remove startFrameIdx and sequenceNum
* use Q_PROPERTY/setProperty so that update() is actually called on value change
* specify old id for SoundPressure
* fix typo
---------
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* new scroller and widget
start
heck yeah
fix that
clean up
* fuck yeah
* line sep
* fix that
* fix clicking on action
* no custom width
* move all over
* clean up
* more clean up
* rm custom visible too
* more clean up
* lint
* dont use enabled generically yet
* ??
* add _update_state
* nonlya
* visible already does this for us!
* do hud renderer and exp button
* temp
* this really needs some type of timer like QT
* this really needs some type of timer like QT
* todo
* use in model renderer
* Revert "use in model renderer"
This reverts commit d35f774155.
* no passing rect
* cl
* unused now
* update_layout_rects
* check prev
* about it
* need this since touch can change :(
* looks nicer
* Revert "looks nicer"
This reverts commit 8f36c92675.
* generic visibility
* clean up
* fix op lint
* ? why do we care if it's None
* no need to make it too generic
* do driver state
* noise
* clean up
* draft on listview
* waiting for deanlees listview refactor - Revert "draft on listview"
This reverts commit 8ea4fa2a68.
* rm demo