#pragma once #include #include #include #include #include #include #include "cereal/messaging/messaging.h" #include "common/mat.h" #include "common/params.h" #include "common/util.h" #include "system/hardware/hw.h" #include "selfdrive/ui/qt/prime_state.h" const int UI_BORDER_SIZE = 30; const int UI_HEADER_HEIGHT = 420; const int UI_FREQ = 20; // Hz const int BACKLIGHT_OFFROAD = 50; const Eigen::Matrix3f VIEW_FROM_DEVICE = (Eigen::Matrix3f() << 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0).finished(); const Eigen::Matrix3f FCAM_INTRINSIC_MATRIX = (Eigen::Matrix3f() << 2648.0, 0.0, 1928.0 / 2, 0.0, 2648.0, 1208.0 / 2, 0.0, 0.0, 1.0).finished(); // tici ecam focal probably wrong? magnification is not consistent across frame // Need to retrain model before this can be changed const Eigen::Matrix3f ECAM_INTRINSIC_MATRIX = (Eigen::Matrix3f() << 567.0, 0.0, 1928.0 / 2, 0.0, 567.0, 1208.0 / 2, 0.0, 0.0, 1.0).finished(); typedef enum UIStatus { STATUS_DISENGAGED, STATUS_OVERRIDE, STATUS_ENGAGED, } UIStatus; const QColor bg_colors [] = { [STATUS_DISENGAGED] = QColor(0x17, 0x33, 0x49, 0xc8), [STATUS_OVERRIDE] = QColor(0x91, 0x9b, 0x95, 0xf1), [STATUS_ENGAGED] = QColor(0x17, 0x86, 0x44, 0xf1), }; typedef struct UIScene { Eigen::Matrix3f view_from_calib = VIEW_FROM_DEVICE; Eigen::Matrix3f view_from_wide_calib = VIEW_FROM_DEVICE; cereal::PandaState::PandaType pandaType; cereal::LongitudinalPersonality personality; float light_sensor = -1; bool started, ignition, is_metric; uint64_t started_frame; } UIScene; class UIState : public QObject { Q_OBJECT public: UIState(QObject* parent = 0); void updateStatus(); inline bool engaged() const { return scene.started && (*sm)["selfdriveState"].getSelfdriveState().getEnabled(); } std::unique_ptr sm; UIStatus status; UIScene scene = {}; QString language; PrimeState *prime_state; signals: void uiUpdate(const UIState &s); void offroadTransition(bool offroad); private slots: void update(); private: QTimer *timer; bool started_prev = false; }; UIState *uiState(); // device management class class Device : public QObject { Q_OBJECT public: Device(QObject *parent = 0); bool isAwake() { return awake; } void setOffroadBrightness(int brightness) { offroad_brightness = std::clamp(brightness, 0, 100); } private: bool awake = false; int interactive_timeout = 0; bool ignition_on = false; int offroad_brightness = BACKLIGHT_OFFROAD; int last_brightness = 0; FirstOrderFilter brightness_filter; QFuture brightness_future; void updateBrightness(const UIState &s); void updateWakefulness(const UIState &s); void setAwake(bool on); signals: void displayPowerChanged(bool on); void interactiveTimeout(); public slots: void resetInteractiveTimeout(int timeout = -1); void update(const UIState &s); }; Device *device(); void ui_update_params(UIState *s);