#include #include #include #include #include #include #include #include #include #include #include #include "common/params.h" #include "home.hpp" #include "paint.hpp" #include "qt_window.hpp" #include "widgets/drive_stats.hpp" #include "widgets/setup.hpp" #define BACKLIGHT_DT 0.25 #define BACKLIGHT_TS 2.00 OffroadHome::OffroadHome(QWidget* parent) : QWidget(parent) { QVBoxLayout* main_layout = new QVBoxLayout(); main_layout->setContentsMargins(sbr_w + 50, 50, 50, 50); // top header QHBoxLayout* header_layout = new QHBoxLayout(); date = new QLabel(); date->setStyleSheet(R"(font-size: 55px;)"); header_layout->addWidget(date, 0, Qt::AlignTop | Qt::AlignLeft); QLabel* version = new QLabel(QString::fromStdString("openpilot v" + Params().get("Version"))); version->setStyleSheet(R"(font-size: 45px;)"); header_layout->addWidget(version, 0, Qt::AlignTop | Qt::AlignRight); main_layout->addLayout(header_layout); alert_notification = new QPushButton(); QObject::connect(alert_notification, SIGNAL(released()), this, SLOT(openAlerts())); main_layout->addWidget(alert_notification, 0, Qt::AlignTop | Qt::AlignRight); // main content main_layout->addSpacing(25); center_layout = new QStackedLayout(); QHBoxLayout* statsAndSetup = new QHBoxLayout(); DriveStats* drive = new DriveStats; drive->setFixedSize(1000, 800); statsAndSetup->addWidget(drive); SetupWidget* setup = new SetupWidget; statsAndSetup->addWidget(setup); QWidget* statsAndSetupWidget = new QWidget(); statsAndSetupWidget->setLayout(statsAndSetup); center_layout->addWidget(statsAndSetupWidget); alerts_widget = new OffroadAlert(); QObject::connect(alerts_widget, SIGNAL(closeAlerts()), this, SLOT(closeAlerts())); center_layout->addWidget(alerts_widget); center_layout->setAlignment(alerts_widget, Qt::AlignCenter); main_layout->addLayout(center_layout, 1); // set up refresh timer timer = new QTimer(this); QObject::connect(timer, SIGNAL(timeout()), this, SLOT(refresh())); refresh(); timer->start(10 * 1000); setLayout(main_layout); setStyleSheet(R"(background-color: none;)"); } void OffroadHome::openAlerts() { center_layout->setCurrentIndex(1); } void OffroadHome::closeAlerts() { center_layout->setCurrentIndex(0); } void OffroadHome::refresh() { bool first_refresh = !date->text().size(); if (!isVisible() && !first_refresh) { return; } date->setText(QDateTime::currentDateTime().toString("dddd, MMMM d")); // update alerts alerts_widget->refresh(); if (!alerts_widget->alerts.size() && !alerts_widget->updateAvailable) { alert_notification->setVisible(false); return; } if (alerts_widget->updateAvailable) { // There is a new release alert_notification->setText("UPDATE"); } else { int alerts = alerts_widget->alerts.size(); alert_notification->setText(QString::number(alerts) + " ALERT" + (alerts == 1 ? "" : "S")); } alert_notification->setVisible(true); // Red background for alerts, blue for update available QString style = QString(R"( padding: 15px; padding-left: 30px; padding-right: 30px; border: 1px solid; border-radius: 5px; font-size: 40px; font-weight: bold; background-color: #E22C2C; )"); if (alerts_widget->updateAvailable) { style.replace("#E22C2C", "#364DEF"); } alert_notification->setStyleSheet(style); } HomeWindow::HomeWindow(QWidget* parent) : QWidget(parent) { layout = new QGridLayout; layout->setMargin(0); // onroad UI glWindow = new GLWindow(this); layout->addWidget(glWindow, 0, 0); // draw offroad UI on top of onroad UI home = new OffroadHome(); layout->addWidget(home, 0, 0); QObject::connect(glWindow, SIGNAL(offroadTransition(bool)), this, SLOT(setVisibility(bool))); QObject::connect(this, SIGNAL(openSettings()), home, SLOT(refresh())); setLayout(layout); setStyleSheet(R"( * { color: white; } )"); } void HomeWindow::setVisibility(bool offroad) { home->setVisible(offroad); } void HomeWindow::mousePressEvent(QMouseEvent* e) { UIState* ui_state = &glWindow->ui_state; glWindow->wake(); // Settings button click if (!ui_state->scene.sidebar_collapsed && settings_btn.ptInRect(e->x(), e->y())) { emit openSettings(); } // Vision click if (ui_state->started && (e->x() >= ui_state->scene.viz_rect.x - bdr_s)) { ui_state->scene.sidebar_collapsed = !ui_state->scene.sidebar_collapsed; } } static void handle_display_state(UIState* s, bool user_input) { static int awake_timeout = 0; // Somehow this only gets called on program start awake_timeout = std::max(awake_timeout - 1, 0); if (user_input || s->ignition || s->started) { s->awake = true; awake_timeout = 30 * UI_FREQ; } else if (awake_timeout == 0) { s->awake = false; } } static void set_backlight(int brightness) { std::ofstream brightness_control("/sys/class/backlight/panel0-backlight/brightness"); if (brightness_control.is_open()) { brightness_control << brightness << "\n"; brightness_control.close(); } } GLWindow::GLWindow(QWidget* parent) : QOpenGLWidget(parent) { timer = new QTimer(this); timer->start(1000 / UI_FREQ); QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timerUpdate())); backlight_timer = new QTimer(this); QObject::connect(backlight_timer, SIGNAL(timeout()), this, SLOT(backlightUpdate())); int result = read_param(&brightness_b, "BRIGHTNESS_B", true); result += read_param(&brightness_m, "BRIGHTNESS_M", true); if (result != 0) { brightness_b = 200.0; brightness_m = 10.0; } smooth_brightness = 512; } GLWindow::~GLWindow() { makeCurrent(); doneCurrent(); } void GLWindow::initializeGL() { initializeOpenGLFunctions(); std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl; std::cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << std::endl; std::cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << std::endl; std::cout << "OpenGL language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; ui_state.sound = &sound; ui_init(&ui_state); wake(); backlight_timer->start(BACKLIGHT_DT * 1000); } void GLWindow::backlightUpdate() { // Update brightness float k = (BACKLIGHT_DT / BACKLIGHT_TS) / (1.0f + BACKLIGHT_DT / BACKLIGHT_TS); float clipped_brightness = std::min(1023.0f, (ui_state.light_sensor * brightness_m) + brightness_b); smooth_brightness = clipped_brightness * k + smooth_brightness * (1.0f - k); int brightness = smooth_brightness; if (!ui_state.awake) { brightness = 0; } std::thread{set_backlight, brightness}.detach(); } void GLWindow::timerUpdate() { if (ui_state.started != onroad) { onroad = ui_state.started; emit offroadTransition(!onroad); } handle_display_state(&ui_state, false); ui_update(&ui_state); repaint(); } void GLWindow::resizeGL(int w, int h) { std::cout << "resize " << w << "x" << h << std::endl; } void GLWindow::paintGL() { if(GLWindow::ui_state.awake){ ui_draw(&ui_state); } } void GLWindow::wake() { handle_display_state(&ui_state, true); } FramebufferState* framebuffer_init(const char* name, int32_t layer, int alpha, int *out_w, int *out_h) { *out_w = vwp_w; *out_h = vwp_h; return (FramebufferState*)1; // not null }