import sys import pygame from pygame.locals import * class Window(): def __init__(self, w, h, caption="window", double=False): self.w = w self.h = h pygame.init() pygame.display.set_caption(caption) self.double = double if self.double: self.screen = pygame.display.set_mode((w*2,h*2), pygame.DOUBLEBUF) else: self.screen = pygame.display.set_mode((w,h), pygame.DOUBLEBUF) self.camera_surface = pygame.surface.Surface((w,h), 0, 24).convert() def draw(self, out): pygame.surfarray.blit_array(self.camera_surface, out.swapaxes(0,1)) if self.double: camera_surface_2x = pygame.transform.scale2x(self.camera_surface) self.screen.blit(camera_surface_2x, (0, 0)) else: self.screen.blit(self.camera_surface, (0, 0)) pygame.display.flip() def getkey(self): while 1: event = pygame.event.wait() if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: return event.key def getclick(self): for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: mx, my = pygame.mouse.get_pos() return mx, my