#pragma once #include "ui.hpp" void ui_draw(UIState *s); void ui_draw_image(const UIState *s, const Rect &r, const char *name, float alpha); void ui_draw_rect(NVGcontext *vg, const Rect &r, NVGcolor color, int width, float radius = 0); void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGpaint &paint, float radius = 0); void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor &color, float radius = 0); void ui_nvg_init(UIState *s);